Ramon Brasser、Alessandro Morbidelli (2011)对行星V假说进行了研究,他们计算出,要产生LHB的撞击,行星V必须清除95%的轰炸前主小行星带或98%的内小行星带(半长轴小于2.5AU)。研究发现,要使质量为0.5倍火星的行星V清除95%的主小行星带,要在穿越整个小行星带的轨道上停留3亿年,这不见于任何模拟;行星V通常会进入穿越地球的轨道,因此之前的动态寿命很短。在百分之几的模拟中,行星V在小行星带停留的时间足够长,产生了LHB;但从内小行星带产生LHB需要其初始质量是其他小行星带的4–13倍、轨道密度是10–24倍。[5]
- by placing the rectangle code for the Scattered disc AFTER Eris, Eris is "on top" (and can co-exist)
circle 596 18 8 阋神星
circle 602 13 3 阋卫一
rect 581 0 610 35 离散盘
rect 623 0 640 35 山形云
rect 641 0 666 35 奥尔特云
desc none
- setting this to "bottom-right" will display a (rather large) icon linking to the graphic, if desired
Notes:
Details on the new coding for clickable images is here: [1]
The smaller planets have a bit of an overlap just to ensure they're locatable, especially in the belts.
While it may look strange, it's important to keep the codes for a particular system in order. The clickable coding treats the first object created in an area as the one on top.
- I've placed moons on "top" so that their smaller circles won't disappear "under" their respective planets or dwarf planets.
The "poly" code would be more appropriate for the moons of Jupiter, Saturn, and Uranus. However, there appears to be a bug with that aspect of the code.
- I've compensated by using oversized circles for those moon groups, and tucking them UNDER their planets for now.
The Sun is a rectangle as that approximates the edge closely enough for the purposes of this template.
I've guessed as to the boundaries for the KB, SD, and OC - if they need adjustment, load the image into Paint and use the pencil tool to find the appropriate coordinates.
- by placing the rectangle code for the Scattered disc AFTER Eris, Eris is "on top" (and can co-exist)
circle 596 18 8 阋神星
circle 602 13 3 阋卫一
rect 581 0 610 35 离散盘
rect 623 0 640 35 山形云
rect 641 0 666 35 奥尔特云
desc none
- setting this to "bottom-right" will display a (rather large) icon linking to the graphic, if desired
Notes:
Details on the new coding for clickable images is here: [2]
The smaller planets have a bit of an overlap just to ensure they're locatable, especially in the belts.
While it may look strange, it's important to keep the codes for a particular system in order. The clickable coding treats the first object created in an area as the one on top.
- I've placed moons on "top" so that their smaller circles won't disappear "under" their respective planets or dwarf planets.
The "poly" code would be more appropriate for the moons of Jupiter, Saturn, and Uranus. However, there appears to be a bug with that aspect of the code.
- I've compensated by using oversized circles for those moon groups, and tucking them UNDER their planets for now.
The Sun is a rectangle as that approximates the edge closely enough for the purposes of this template.
I've guessed as to the boundaries for the KB, SD, and OC - if they need adjustment, load the image into Paint and use the pencil tool to find the appropriate coordinates.