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&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{多個問題|&lt;br /&gt;
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Windows顯示驅動程式模型（{{lang|en|&amp;#039;&amp;#039;&amp;#039;Windows Display Driver Model&amp;#039;&amp;#039;&amp;#039;}}，簡稱WDDM），是[[微軟]]推出的圖形驅動程式模型。&lt;br /&gt;
&lt;br /&gt;
WDDM改良了舊有的[[Windows XP]]上的[[XPDM]]架構，XPDM是使用2D 的[[图形设备接口|GDI]]（Graphics Device Interface）或 [[GDI+]]。與XPDM相比，WDDM用于3D加速桌面，最早適用於[[Windows Vista]]之上&amp;lt;ref name=&amp;quot;WDDMIntro&amp;quot;&amp;gt;{{Cite web |url=https://msdn.microsoft.com/en-us/library/aa480220.aspx |title=Windows Vista Display Driver Model |access-date=2017-10-28 |archive-date=2019-02-11 |archive-url=https://web.archive.org/web/20190211175444/https://msdn.microsoft.com/en-us/library/aa480220.aspx }}&amp;lt;/ref&amp;gt; 。[[Windows 7]]支援 WDDM 1.1。&lt;br /&gt;
&lt;br /&gt;
==功能==&lt;br /&gt;
WDDM 使用户能够同时运行多个 GPU 密集型应用程序。&lt;br /&gt;
&lt;br /&gt;
一個[[Direct3D]]的圖形表面（surface）的內存區域，包含紋理網格（textured meshes）用於呈現2D或3D場景。WDDM允許不同的进程（process）共享整個Direct3D表面&amp;lt;ref&amp;gt;{{Cite web |url=https://msdn.microsoft.com/en-us/library/dd327290.aspx |title=Cross Process Resource Sharing |access-date=2017-10-28 |archive-date=2017-10-28 |archive-url=https://web.archive.org/web/20171028200651/https://msdn.microsoft.com/en-us/library/dd327290.aspx }}&amp;lt;/ref&amp;gt;。在WDDM推出之前，進程之間共享紋理是困難的，因為這將需要複製的數據，從顯存到系統內存，然後返回到視頻內存的新設備。&lt;br /&gt;
&lt;br /&gt;
一旦某個WDDM驅動程式故障時，圖形堆疊（stack）將重新啟動驅動程式。圖形硬件故障時也會被攔截，必要時驅動程式將被重新設定。&lt;br /&gt;
&lt;br /&gt;
WDDM還允許圖形硬件重置或拔出不正確的重新啟動。&lt;br /&gt;
&lt;br /&gt;
==限制==&lt;br /&gt;
新的驅動程序模型要求有圖形硬件支持Shader Model 2.0。根據微軟2009年的調查，大約只有1-2％的硬件使用XPDM，其餘已具備WDDM的能力。&lt;br /&gt;
&lt;br /&gt;
WDDM 1.0版不支持多個驅動器在多適配器，多顯示器設置。如果一個多監控系統有多個圖形適配器供電的顯示器，無論是適配器必須使用相同的WDDM驅動程序。WDDM 1.1沒有這種限制。&lt;br /&gt;
&lt;br /&gt;
==版本歷史==&lt;br /&gt;
&lt;br /&gt;
===WDDM 1.0===&lt;br /&gt;
在[[Windows Vista]]引入了WDDM 1.0作為新的顯示驅動程序架構，旨在更好的執行並支援包括[[HDCP]]在內的新技術。&lt;br /&gt;
&lt;br /&gt;
===WDDM 1.1===&lt;br /&gt;
[[Windows 7]] 支援了 WDDM 1.1，最早在 [[WinHEC]] 2008發布此一訊息。新功能有：&amp;lt;ref name=W7Guidelines&amp;gt;{{cite web|url=https://www.microsoft.com/whdc/device/display/GraphicsGuideWin7.mspx|title=WHDC: Graphics Guide for Windows 7|publisher=Microsoft|date=12-06-2009|access-date=2017-10-28|archive-url=https://web.archive.org/web/20110103055644/http://www.microsoft.com/whdc/device/display/graphicsguidewin7.mspx|archive-date=2011-01-03|dead-url=yes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[DXGI]] 1.1，可用GDI 支援硬體 [[2D電腦圖形|2D]] 加速&amp;lt;ref name=GDI&amp;gt;{{cite web|url=https://msdn.microsoft.com/en-us/library/ff566559.aspx|title=Windows DDK - GDI Hardware Acceleration|publisher=MSDN|accessdate=2009-06-14|archive-date=2014-04-26|archive-url=https://web.archive.org/web/20140426081737/http://msdn.microsoft.com/en-us/library/ff566559.aspx}}&amp;lt;/ref&amp;gt;（無 GDI+），以及 [[Direct2D]]/[[DirectWrite]] &lt;br /&gt;
** {{link-en|BitBlt|Bit blit}}、StretchBlt、TransparentBlt&lt;br /&gt;
** [[Alpha合成|AlphaBlend]]、ColorFill&lt;br /&gt;
** [[ClearType]] 字型支援&lt;br /&gt;
* [[Direct3D 11]] 裝置驅動介面 ([[驱动程序|DDI]]) &lt;br /&gt;
* [[DxVA|DXVA-HD]] DDI &amp;lt;ref name=&amp;quot;DXVA-HD DDI&amp;quot;&amp;gt;{{cite web|url=https://msdn.microsoft.com/en-us/library/ff568661.aspx|title=Windows DDK - DXVA-HD DDI|publisher=MSDN|accessdate=2009-06-13|archive-date=2016-05-27|archive-url=https://web.archive.org/web/20160527000836/https://msdn.microsoft.com/en-us/library/ff568661.aspx}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Hardware overlay|Hardware video overlay]] DDI &amp;lt;ref name=&amp;quot;Overlay DDI&amp;quot;&amp;gt;{{cite web|url=https://msdn.microsoft.com/en-us/library/ff563972.aspx|title=Windows DDK - Overlay DDI|publisher=MSDN|accessdate=2009-06-13|archive-date=2014-04-26|archive-url=https://web.archive.org/web/20140426091248/http://msdn.microsoft.com/en-us/library/ff563972.aspx}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* 可選用 [[高级加密标准|AES 128]] 加密&lt;br /&gt;
* 可選用加密後的影像壓縮&lt;br /&gt;
* 支援 multiple drivers 在於一個 multi-adapter 以及 multi-monitor 的設定之上&amp;lt;ref name=&amp;quot;W7Guidelines&amp;quot;/&amp;gt; &amp;lt;ref name=multimonitor&amp;gt;{{cite web|url=https://msdn.microsoft.com/en-us/library/ff568500(v=VS.85).aspx|title=Windows DDK - Multiple Monitors and Video Present Networks|publisher=MSDN|accessdate=2010-07-14|archive-date=2014-04-26|archive-url=https://web.archive.org/web/20140426074908/http://msdn.microsoft.com/en-us/library/ff568500(v=vs.85).aspx}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[DXGI]] 1.1、[[Direct3D]] 11、[[Direct2D]]和[[DirectWrite]]也將提供與Windows Vista平臺更新。GDI / GDI+ 在Vista將繼續依靠軟件渲染。&lt;br /&gt;
&lt;br /&gt;
WDDM 1.1向後兼容WDDM 1.0規範，1.0和1.1的驅動程序可直接用於Windows Vista。&lt;br /&gt;
&lt;br /&gt;
===WDDM 1.2===&lt;br /&gt;
Windows 8 支援了 WDDM 1.2&amp;lt;ref name=wddm12wdk&amp;gt;{{cite web |url=https://msdn.microsoft.com/en-us/library/windows/hardware/hh439731 |title=Windows Developer Preview - New for Display devices |work=[[MSDN]] |publisher=[[Microsoft]] |date=16 November 2013 |accessdate=9 December 2013 |archive-date=2012-02-24 |archive-url=https://www.webcitation.org/65hNDqaMQ?url=http://msdn.microsoft.com/en-us/library/windows/hardware/hh439731 |dead-url=no }}&amp;lt;/ref&amp;gt;&amp;lt;ref name=wddm_w8&amp;gt;{{cite web |url=https://msdn.microsoft.com/en-us/library/windows/hardware/br259098 |title=Windows Display Driver Model Enhancements in Windows Developer Preview |work=[[MSDN]] |publisher=[[Microsoft]] |date=28 September 2012 |accessdate=9 December 2013 |archive-date=2012-02-24 |archive-url=https://www.webcitation.org/65hNRJhOC?url=http://msdn.microsoft.com/en-us/library/windows/hardware/br259098 |dead-url=no }}&amp;lt;/ref&amp;gt; 與 DXGI 1.2.&amp;lt;ref name=wddm_w8/&amp;gt;&amp;lt;ref name=dxgi12&amp;gt;{{cite web |url=https://msdn.microsoft.com/en-us/library/windows/desktop/hh404490 |title=DXGI 1.2 Improvements |work=[[MSDN]] |publisher=[[Microsoft]] |date=16 November 2013 |accessdate=9 December 2013 |archive-date=2012-02-24 |archive-url=https://www.webcitation.org/65hNSoK4O?url=http://msdn.microsoft.com/en-us/library/windows/desktop/hh404490 |dead-url=no }}&amp;lt;/ref&amp;gt; New features were first previewed at the [[Build (developer conference)|Build]] 2011 conference and include performance improvements as well as support for [[stereoscopy|stereoscopic 3D]] rendering and video playback.&lt;br /&gt;
&lt;br /&gt;
Other major features include [[preemptive multitasking]] of the GPU with finer [[granularity#Computing|granularity]] (DMA buffer, primitive, triangle, pixel, or instruction-level),&amp;lt;ref&amp;gt;{{cite web |url=https://msdn.microsoft.com/en-us/library/windows/desktop/hh404504 |title=DXGI_Graphics_Preemption_Granularity Enumeration |work=[[MSDN]] |publisher=[[Microsoft]] |date=16 November 2013 |accessdate=9 December 2013 |archive-date=2012-02-24 |archive-url=https://www.webcitation.org/65hNwM4Rg?url=http://msdn.microsoft.com/en-us/library/windows/desktop/hh404504 |dead-url=no }}&amp;lt;/ref&amp;gt; reduced memory footprint, improved resource sharing, and faster timeout detection and recovery. 16-bit color surface formats (565, 5551, 4444) are mandatory in Windows 8, and Direct3D 11 Video supports YUV [[chroma subsampling|4:4:4/4:2:2/4:2:0/4:1:1]] video formats with 8, 10, and 16-bit precision, as well as 4 and 8-bit palettized formats.&amp;lt;ref&amp;gt;{{cite web |url=https://msdn.microsoft.com/en-us/library/windows/desktop/bb173059 |title=DXGI_FORMAT enumeration |work=[[MSDN]] |publisher=[[Microsoft]] |date=16 November 2013 |accessdate=9 December 2013 |archive-date=2012-02-24 |archive-url=https://www.webcitation.org/65hOMWr7T?url=http://msdn.microsoft.com/en-us/library/windows/desktop/bb173059 |dead-url=no }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WDDM 1.2 supports display-only and render-only WDDM drivers, such as &amp;#039;&amp;#039;Microsoft Basic Display Driver&amp;#039;&amp;#039;&amp;lt;ref&amp;gt;{{Cite web|title=Microsoft Basic Display Driver|url=https://msdn.microsoft.com/en-us/library/windows/hardware/dn653353(v=vs.85).aspx|archive-url=https://web.archive.org/web/20161019075940/https://msdn.microsoft.com/en-us/library/windows/hardware/dn653353(v=vs.85).aspx|archive-date=2016-10-19|access-date=2017-10-28}}&amp;lt;/ref&amp;gt; and [[Windows Advanced Rasterization Platform|WARP]]-based &amp;#039;&amp;#039;Microsoft Basic Render Driver&amp;#039;&amp;#039; which replaced kernel-mode [[VGA]] driver.&lt;br /&gt;
&lt;br /&gt;
WDDM 1.0/1.1 only allows rudimentary task scheduling using &amp;quot;batch queue&amp;quot; granularity; improvements to multitasking, as well as fast context switching and support for [[virtual memory]], were initially expected in versions tentatively named WDDM 2.0 and WDDM 2.1, which were announced at [[WinHEC]] 2006.&amp;lt;ref&amp;gt;{{cite web |first=Nabeel |last=Al-Kady |url=http://download.microsoft.com/download/5/b/9/5b97017b-e28a-4bae-ba48-174cf47d23cd/PRI023_WH06.ppt |title=Display Driver Logistics And Testing |work=[[WinHEC|WinHEC 2006]] |publisher=[[Microsoft]] |date= |accessdate=9 December 2013 |archive-date=2020-06-06 |archive-url=https://web.archive.org/web/20200606231221/http://download.microsoft.com/download/5/b/9/5b97017b-e28a-4bae-ba48-174cf47d23cd/PRI023_WH06.ppt }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |first=Steve |last=Pronovost |url=http://download.microsoft.com/download/5/b/9/5b97017b-e28a-4bae-ba48-174cf47d23cd/PRI103_WH06.ppt |title=Windows Display Driver Model (WDDM) v2 And Beyond |work=[[WinHEC|WinHEC 2006]] |publisher=[[Microsoft]] |date= |accessdate=9 December 2013 |archive-date=2022-05-07 |archive-url=https://web.archive.org/web/20220507162806/https://download.microsoft.com/download/5/b/9/5b97017b-e28a-4bae-ba48-174cf47d23cd/PRI103_WH06.ppt }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://www.apcmag.com/windows_graphics_system_to_be_overhauled.htm/|title=Windows graphics system to be overhauled|author=Dan Warne|publisher=APC Magazine|date=June 1, 2006|accessdate=20 February 2015|archive-date=2019-01-05|archive-url=https://web.archive.org/web/20190105004746/http://www.apcmag.com/windows_graphics_system_to_be_overhauled.htm/}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
暫譯：Windows 8包含WDDM 1.2 [8] [9]和DXGI 1.2。[9] [10]新功能首次在Build 2011大會上進行了預覽，其中包括性能改進以及對立體3D渲染和視頻播放的支持。&lt;br /&gt;
&lt;br /&gt;
其他主要功能包括具有更精細粒度（DMA緩衝區，原始，三角形，像素或指令級）的搶先式多任務GPU，[11]減少了內存佔用，改善了資源共享，並加快了超時檢測和恢復的速度。在Windows 8中必須使用16位彩色表面格式（565、5551、4444），並且Direct3D 11 Video支持YUV 4：4：4/4：2：2/4：2：0/4：1：1視頻格式具有8位，10位和16位精度，以及4位和8位調色板化格式。[12]&lt;br /&gt;
&lt;br /&gt;
WDDM 1.2支持僅顯示和僅渲染的WDDM驅動程序，例如Microsoft Basic Display Driver [13]和基於WARP的Microsoft Basic Render Driver，它們取代了內核模式VGA驅動程序。&lt;br /&gt;
&lt;br /&gt;
WDDM 1.0 / 1.1僅允許使用“批處理隊列”粒度進行基本任務調度；最初期望在WinHEC 2006上宣布的暫定名為WDDM 2.0和WDDM 2.1的版本中對多任務進行改進，並提供快速的上下文切換和對虛擬內存的支持。[14] [15] [16]&lt;br /&gt;
&lt;br /&gt;
===WDDM 1.3===&lt;br /&gt;
[[Windows 8.1]] includes WDDM 1.3&amp;lt;ref name=wddm1.3&amp;gt;{{cite web |url=https://msdn.microsoft.com/en-us/library/windows/hardware/dn265512 |title=What&amp;#039;s new for Windows 8.1 Preview display drivers (WDDM 1.3) |work=[[MSDN]] |publisher=[[Microsoft]] |date=16 November 2013 |accessdate=9 December 2013 |archive-date=2016-03-04 |archive-url=https://web.archive.org/web/20160304051843/https://msdn.microsoft.com/en-us/library/windows/hardware/dn265512 }}&amp;lt;/ref&amp;gt; and DXGI 1.3.&amp;lt;ref name=dxgi1.3&amp;gt;{{cite web |url=https://msdn.microsoft.com/en-us/library/windows/desktop/dn280344(v=vs.85).aspx |title=DXGI 1.3 Improvements |work=[[MSDN]] |publisher=[[Microsoft]] |date=16 November 2013 |accessdate=9 December 2013 |archive-date=2018-06-20 |archive-url=https://web.archive.org/web/20180620001233/https://msdn.microsoft.com/en-us/library/windows/desktop/dn280344(v=vs.85).aspx }}&amp;lt;/ref&amp;gt; New additions include the ability to trim DXGI adapter memory usage, multi-plane overlays, overlapping swap chains and swap chain scaling, select backbuffer subregion for swap chain and lower-latency swap chain presentation. Driver feature additions include wireless displays ([[Miracast]]), [[YUV]] format ranges, cross-adapter resources and GPU engine enumeration capabilities.&lt;br /&gt;
&lt;br /&gt;
暫譯：Windows 8.1包括WDDM 1.3 [17]和DXGI 1.3。[18] 新增加的功能包括以下功能：修整DXGI適配器的內存使用量，多平面覆蓋，重疊的交換鍊和交換鏈縮放，為交換鍊和較低延遲交換鍊錶示選擇backbuffer子區域。 驅動程序功能的增加包括無線顯示（Miracast），YUV格式範圍，跨適配器資源和GPU引擎枚舉功能。&lt;br /&gt;
&lt;br /&gt;
===WDDM 2.0===&lt;br /&gt;
2006年又有WDDM 2.0的消息，WDDM2.0版能夠解決GPU多工處理問題，但需要新一代GPU硬體支援才可以完成。&lt;br /&gt;
2014年，微軟於Build 2014 開發者大會公佈下一代[[DirectX]] API Direct X 12。與此同時DirectX 12需要建基於WDDM 2.0上，Direct X 12及WDDM 2.0 將內建於[[Windows 10]]內&amp;lt;ref&amp;gt;{{cite web|last1=Smith|first1=Ryan|title=The DirectX 12 Performance Preview: AMD, NVIDIA, &amp;amp; Star Swarm|url=https://anandtech.com/show/8962/the-directx-12-performance-preview-amd-nvidia-star-swarm|website=AnandTech|publisher=Purch|date=6 February 2015|access-date=2017-10-28|archive-date=2022-05-13|archive-url=https://web.archive.org/web/20220513221719/https://www.anandtech.com/show/8962/the-directx-12-performance-preview-amd-nvidia-star-swarm}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
DirectX 12將廢除自動資源管理和任務管線管理，允許開發人員可低階控制顯示卡的記憶體和渲染狀態。WDDM 2.0 降低支援虛擬記憶體尋扯的 GPU 於核心模式的驅動程式工作量。&amp;lt;ref&amp;gt;{{Cite web |url=https://msdn.microsoft.com/en-us/library/windows/hardware/dn932171(v=vs.85).aspx |title=存档副本 |accessdate=2015-04-04 |archive-date=2015-07-01 |archive-url=https://web.archive.org/web/20150701133800/https://msdn.microsoft.com/en-us/library/windows/hardware/dn932171(v=vs.85).aspx |dead-url=no }}&amp;lt;/ref&amp;gt;並且使用者模式的驅動程式可並列執行多執行緒，從而降低CPU使用率。&amp;lt;ref&amp;gt;https://channel9.msdn.com/Events/Build/2014/3-564 {{Wayback|url=https://channel9.msdn.com/Events/Build/2014/3-564 |date=20211112200923 }} Max McMullen. Direct3D 12 API Preview. Build 2014, session 3-564&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;blogs-nvidia-20140320&amp;quot;&amp;gt;{{cite web |last=Moreton |first=Henry |url=https://blogs.nvidia.com/blog/2014/03/20/directx-12/ |title=DirectX 12: A Major Stride for Gaming &amp;amp;#124; NVIDIA Blog |publisher=Blogs.nvidia.com |date=2014-03-20 |accessdate=2014-03-26 |archive-date=2021-08-04 |archive-url=https://web.archive.org/web/20210804175436/https://blogs.nvidia.com/blog/2014/03/20/directx-12/ }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url=https://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx |title=DirectX 12 - DirectX Developer Blog - Site Home - MSDN Blogs |publisher=Blogs.msdn.com |date=2014-03-20 |accessdate=2014-03-26 |archive-date=2016-02-27 |archive-url=https://web.archive.org/web/20160227000313/http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===WDDM 2.1===&lt;br /&gt;
[[Windows 10]]周年更新中包含WDDM 2.1，它支援[[Shader Model]] 6.0 （[[Direct3D feature level|功能级别]] 12_0 和 12_1是强制性的）&amp;lt;ref name=&amp;quot;MSDN_SM6&amp;quot;&amp;gt;{{Cite web|title=HLSL Shader Model 6.0|url=https://msdn.microsoft.com/en-us/library/mt733232(v=vs.85).aspx|archive-url=https://web.archive.org/web/20180619213808/https://msdn.microsoft.com/en-us/library/mt733232(v=vs.85).aspx|archive-date=2018-06-19|access-date=2017-10-28}}&amp;lt;/ref&amp;gt; 和支援 [[高动态范围成像|HDR10]]（一种 10 位高动态范围、宽色域格式，&amp;lt;ref&amp;gt;{{Cite web|title=High Dynamic Range and Wide Color Gamut|url=https://msdn.microsoft.com/en-us/library/mt742103(v=vs.85).aspx|archive-url=https://web.archive.org/web/20180619213921/https://msdn.microsoft.com/en-us/library/mt742103(v=vs.85).aspx|archive-date=2018-06-19|access-date=2017-10-28}}&amp;lt;/ref&amp;gt; 在 ITU-T [[Rec. 2100]]/[[Rec.2020]] 中定义）的 DXGI 1.5，以及可变刷新率。&amp;lt;ref&amp;gt;{{Cite web|title=Variable refresh rate displays|url=https://msdn.microsoft.com/en-us/library/mt742104(v=vs.85).aspx|archive-url=https://web.archive.org/web/20180619214057/https://msdn.microsoft.com/en-us/library/mt742104(v=vs.85).aspx|archive-date=2018-06-19|access-date=2017-10-28}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===WDDM 2.2===&lt;br /&gt;
Windows 10 創作者更新中包含了WDDM 2.2，為了[[Windows Holographic]]平臺上[[虚拟现实|VR]]、[[擴增實境|AR]]及[[混合现实|MR]]的[[3D眼鏡|立體渲染]]和DXGI 1.6&amp;lt;ref&amp;gt;{{Cite web |url=https://channel9.msdn.com/Events/WinHEC/WinHEC-December-2016/PC-Gaming |title=存档副本 |access-date=2017-10-28 |archive-date=2021-11-07 |archive-url=https://web.archive.org/web/20211107092218/https://channel9.msdn.com/Events/WinHEC/WinHEC-December-2016/PC-Gaming }}&amp;lt;/ref&amp;gt;而打造。&lt;br /&gt;
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===WDDM 2.3===&lt;br /&gt;
在Windows 10 [[秋季創作者更新]]（版本 1709）中包含 WDDM 2.3。&lt;br /&gt;
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=== WDDM 2.4 ===&lt;br /&gt;
Windows 10 April 2018 更新（版本 1803）包含 WDDM 2.4。&lt;br /&gt;
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=== WDDM 2.5 ===&lt;br /&gt;
Windows 10 十月 2018 更新（版本 1809）包含 WDDM 2.5。&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite web|last=lorihollasch|title=Features added in prior WDDM 2.X versions - Windows drivers|url=https://learn.microsoft.com/en-us/windows-hardware/drivers/display/what-s-new-for-prior-wddm-2-x-versions|access-date=2023-04-29|website=learn.microsoft.com|language=en-us|archive-date=2023-06-08|archive-url=https://web.archive.org/web/20230608072700/https://learn.microsoft.com/en-us/windows-hardware/drivers/display/what-s-new-for-prior-wddm-2-x-versions|dead-url=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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=== WDDM 2.6 ===&lt;br /&gt;
Windows 10 May 2019 更新（版本 1903）包含 WDDM 2.6。&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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===WDDM 2.7===&lt;br /&gt;
Windows 10 2004版本中包含WDDM 2.7&amp;lt;ref&amp;gt;{{Cite web|title=Win 10 v2004 大更新今年 5 月份發佈|url=https://www.hkepc.com/18950/%E9%AB%98_CPU_%E4%BD%94%E7%94%A8%E7%8E%87%E5%95%8F%E9%A1%8C%E5%8D%B3%E5%B0%87%E8%A7%A3%E6%B1%BA_Win_10_v2004_%E5%A4%A7%E6%9B%B4%E6%96%B0%E4%BB%8A%E5%B9%B4_5_%E6%9C%88%E4%BB%BD%E7%99%BC%E4%BD%88|archive-url=https://web.archive.org/web/20210814105440/https://www.hkepc.com/18950/%E9%AB%98_CPU_%E4%BD%94%E7%94%A8%E7%8E%87%E5%95%8F%E9%A1%8C%E5%8D%B3%E5%B0%87%E8%A7%A3%E6%B1%BA_Win_10_v2004_%E5%A4%A7%E6%9B%B4%E6%96%B0%E4%BB%8A%E5%B9%B4_5_%E6%9C%88%E4%BB%BD%E7%99%BC%E4%BD%88|archive-date=2021-08-14|access-date=2020-02-25}}&amp;lt;/ref&amp;gt;。&lt;br /&gt;
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=== WDDM 2.8 ===&lt;br /&gt;
Windows 10 Insider Preview Manganese 包含 WDDM 2.8，但从未公开展示支持它的驱动程序，并且已跳过“Iron”和“Cobalt”开发版本。&lt;br /&gt;
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=== WDDM 2.9 ===&lt;br /&gt;
Windows 10 Insider Preview“Iron”中的 WDDM 2.9 将为 Windows Subsystem for Linux 2 (WSL 2) &amp;lt;ref&amp;gt;{{Cite web|last=Pronovost|first=Steve|date=2020-05-19|title=DirectX ❤ Linux|url=https://devblogs.microsoft.com/directx/directx-heart-linux/|access-date=2023-04-29|website=DirectX Developer Blog|language=en-US|archive-date=2023-04-29|archive-url=https://web.archive.org/web/20230429054133/https://devblogs.microsoft.com/directx/directx-heart-linux/|dead-url=no}}&amp;lt;/ref&amp;gt;带来对 GPU 硬件加速的支持，并支持功能级别 12_2&amp;lt;ref&amp;gt;{{Cite web|last=Andrews|first=Claire|date=2020-08-27|title=New in DirectX— Feature Level 12_2|url=https://devblogs.microsoft.com/directx/new-in-directx-feature-level-12_2/|access-date=2023-04-29|website=DirectX Developer Blog|language=en-US|archive-date=2023-05-01|archive-url=https://web.archive.org/web/20230501141045/https://devblogs.microsoft.com/directx/new-in-directx-feature-level-12_2/|dead-url=no}}&amp;lt;/ref&amp;gt; 和 HLSL Shader Model 6.6&amp;lt;ref&amp;gt;{{Cite web|last=Roth|first=Greg|date=2021-04-20|title=Announcing HLSL Shader Model 6.6|url=https://devblogs.microsoft.com/directx/hlsl-shader-model-6-6/|access-date=2023-04-29|website=DirectX Developer Blog|language=en-US|archive-date=2023-05-28|archive-url=https://web.archive.org/web/20230528222449/https://devblogs.microsoft.com/directx/hlsl-shader-model-6-6/|dead-url=no}}&amp;lt;/ref&amp;gt;。&lt;br /&gt;
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===WDDM 3.0===&lt;br /&gt;
Windows 10 Build 21390 和 Windows 11 包含WDDM 3.0。&lt;br /&gt;
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=== WDDM 3.1 ===&lt;br /&gt;
Windows 11 2022 更新（版本 22H2）包含 WDDM 3.1。&amp;lt;ref&amp;gt;{{Cite web|last=Blog|first=Windows Experience|date=2022-09-20|title=Available today: The Windows 11 2022 Update|url=https://blogs.windows.com/windowsexperience/2022/09/20/available-today-the-windows-11-2022-update/|access-date=2023-04-29|website=Windows Experience Blog|language=en-US|archive-date=2023-03-22|archive-url=https://web.archive.org/web/20230322215700/https://blogs.windows.com/windowsexperience/2022/09/20/available-today-the-windows-11-2022-update/|dead-url=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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=== WDDM 3.2 ===&lt;br /&gt;
Windows 11 Insider Preview 内部版本 25xxx（版本 23H2）包含 WDDM 3.2。&lt;br /&gt;
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== 注釋 ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:驅動程序]]&lt;/div&gt;</summary>
		<author><name>~2025-33547-29</name></author>
	</entry>
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