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	<title>Ubisoft Connect - 版本历史</title>
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		<title>imported&gt;Ohtashinichiro 来自 2026年5月16日 (六) 04:42</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{NoteTA&lt;br /&gt;
| G1 = Games&lt;br /&gt;
| G2 = IT&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox software&lt;br /&gt;
| name = Ubisoft Connect&lt;br /&gt;
| developer = [[Ubisoft|Ubisoft Entertainment Sweden AB]]&lt;br /&gt;
| released = 2012年7月3日&lt;br /&gt;
| platform = {{spml|[[Windows NT]]|[[PlayStation 3]]|[[PlayStation 4]]|[[Xbox 360]]|[[Xbox One]]|[[Wii U]]|[[iOS]]|[[Android]]|[[Windows Phone]]|[[Facebook平台]]}}&lt;br /&gt;
| logo = Ubisoft_Connect_logo.svg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ubisoft Connect&amp;#039;&amp;#039;&amp;#039;是由[[育碧]]研发的一款集[[数字发行]]、[[数字版权管理]]、[[多人电子游戏]]和通信服务的[[客户端]]。原名&amp;#039;&amp;#039;&amp;#039;Uplay&amp;#039;&amp;#039;&amp;#039;，2020年10月29日，育碧將Uplay和Ubisoft Club的功能合併並更改為現名。同时，Ubisoft Connect向玩家提供了诸多游戏公司所采用的[[成就 (电子游戏)|成就]]收集系统。该系统也是跨平台制的（[[个人电脑|PC]]、[[PlayStation 4]]、[[Xbox]]、[[Wii U]]、[[PlayStation 3]]、[[Xbox 360]]、[[Facebook]]、[[iOS]]、[[Android]]、[[Windows Phone]]）。[[Wii U]]平台的Uplay程序于2012年12月1日在[[任天堂eShop]]上发行。&amp;lt;ref&amp;gt;{{cite web|url=http://www.computerandvideogames.com/377902/ubisoft-targeting-uplay-for-wii-u-sometime-after-launch/|title=Ubisoft targeting UPlay for Wii U &amp;#039;sometime after launch&amp;#039;|accessdate=12 November 2012|date=10 November 2012|last=Jackson|first=Mike|publisher=ComputersAndVideoGames.com|archive-date=2013-05-28|archive-url=https://www.webcitation.org/6GxbvyWjp?url=http://www.computerandvideogames.com/377902/ubisoft-targeting-uplay-for-wii-u-sometime-after-launch/|dead-url=no}}&amp;lt;/ref&amp;gt;Ubisoft Connect往往只支持育碧公司自主开发的游戏，尽管有些第三方开发商的游戏仍在育碧商城中贩卖，但Ubisoft Connect并不支持这些游戏。&amp;lt;ref&amp;gt;{{cite web|url=http://shop.ubi.com/store/ubiemea/en_GB/pd/productID.292517500/|title=Saints Row IV|accessdate=5 March 2015|publisher=Ubisoft|archive-date=2015-11-19|archive-url=https://web.archive.org/web/20151119155936/http://shop.ubi.com/store/ubiemea/en_GB/pd/productID.292517500/|dead-url=no}}&amp;lt;/ref&amp;gt;2025年4月8日，Ubisoft Connect的安卓和iOS端無法下載，5月8日起手機應用被關閉。&amp;lt;ref&amp;gt;{{cite web | title=育碧停止支持Ubisoft Connect手机APP 5月8日关闭_3DM单机 | website=3dmgame.com | date=2025-04-11 | url=https://www.3dmgame.com/news/202504/3918119.html | language=zh | access-date=2025-04-13}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 特性 ==&lt;br /&gt;
&lt;br /&gt;
2009年发售《[[刺客信条II]]》之际，育碧推出了Uplay服务，并允许其在游戏内激活运行。Uplay所支持的游戏里，玩家们可以互相联系，并根据成就来获得奖励（Uplay上称为“行动”）。对此，育碧的董事长Yves Guillemot表示“成就越多，免费物资奖励越多”。{{Fact|date=January 2016}}&amp;lt;ref&amp;gt;{{cite web|url=http://www.kotaku.com.au/2009/11/ubisoft-all-our-games-will-do-this-uplay-thing/|title=Ubisoft: All Our Games Will Do This UPlay Thing|accessdate=26 September 2010|date=14 November 2009|last=Good|first=Owen|publisher=Kotaku|archive-date=2012-08-06|archive-url=https://www.webcitation.org/69iZngzbK?url=http://www.kotaku.com.au/2009/11/ubisoft-all-our-games-will-do-this-uplay-thing/|dead-url=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
每部支持Uplay的游戏都会有四项行动可供完成并获取玩家点数奖励（Units）。每项行动可能授予玩家5、10、15、20、30或40个Units，它可以用于解锁游戏的相关奖励。Units并不与游戏本身进行绑定，这表明玩家在不同游戏里获得的奖励是可以用来解锁任意游戏的。&lt;br /&gt;
&lt;br /&gt;
== 客户端 ==&lt;br /&gt;
&lt;br /&gt;
Uplay桌面客户端发布于2012年7月3日，取代了早期的育碧游戏启动器（Ubisoft Game Launcher）。桌面客户端连接着Uplay的货币和奖励功能，保证玩家的多平台数据管理与同步。&amp;lt;ref&amp;gt;{{Cite web |url=http://kotaku.com/5935427/ubisoft-launches-their-own-pc-gaming-client-and-is-selling-some-games-for-1-to-get-you-to-try-it |title=存档副本 |accessdate=2017-02-15 |archive-date=2017-12-01 |archive-url=https://web.archive.org/web/20171201081828/https://kotaku.com/5935427/ubisoft-launches-their-own-pc-gaming-client-and-is-selling-some-games-for-1-to-get-you-to-try-it |dead-url=no }}&amp;lt;/ref&amp;gt;Uplay客户端与[[Valve]]的[[Steam]]、[[美国艺电]]公司的[[Origin平台]]非常的相似，玩家可以线上购买游戏。&lt;br /&gt;
&lt;br /&gt;
玩家需要有一个独立的Uplay账户，用于跨平台访问客户端以及登录育碧官网和论坛。已经有Uplay帐户，可直接登录Uplay客户端，否则客户端将提示玩家需要创建一个新的Uplay账户来使用Uplay。&amp;lt;ref&amp;gt;{{Cite web |url=http://uplay.ubi.com/en-GB/about/pc |title=存档副本 |accessdate=2017-02-15 |archive-date=2013-12-17 |archive-url=https://web.archive.org/web/20131217110549/http://uplay.ubi.com/en-GB/about/pc |dead-url=no }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 数字版权管理 ===&lt;br /&gt;
&lt;br /&gt;
最初推出时，Windows平台上的Uplay需要玩家全程联网的情况下才能玩平台上的游戏。Uplay上的游戏在没有网络连接的情况下不会正常启动，玩家在游戏过程中掉线也会导致游戏跳出，并将游戏记录退回至最近存档。&amp;lt;ref&amp;gt;{{cite web|url=http://arstechnica.com/gaming/2010/02/ubisoft-details-drm/|title=Official explanation of controversial Assassin’s Creed 2 DRM|accessdate=2013-06-17|author=Ben Kuchera|date=18 February 2010|publisher=ARS Technica|archive-date=2016-08-13|archive-url=https://web.archive.org/web/20160813160422/http://arstechnica.com/gaming/2010/02/ubisoft-details-drm/|dead-url=no}}&amp;lt;/ref&amp;gt;一些游戏，比如《刺客信条II》，发布了补丁，来保障玩家游戏过程中的确切位置能得以记录，以便游戏重新获取网络连接后角色能回到先前位置。&amp;lt;ref&amp;gt;{{cite web|url=http://www.tomshardware.com/news/ubisoft-assassin-s-creed-drm-protection,9807.html|title=Ubisoft Patch Makes its Internet DRM Less Painful|accessdate=2010-08-24|date=5 March 2010|publisher=Tomshardware.com|archive-date=2023-06-05|archive-url=https://web.archive.org/web/20230605053516/https://www.tomshardware.com/news/ubisoft-assassin-s-creed-drm-protection,9807.html|dead-url=no}}&amp;lt;/ref&amp;gt;该计划很快就在一次针对《[[猎杀潜航5：大西洋战役]]》的[[阻断服务攻击]]后停止，本次对育碧DRM服务器的攻击还造成了《刺客信条II》在数日里无法游玩。&amp;lt;ref&amp;gt;{{cite_web|url=http://kotaku.com/5487918/ubisofts-new-drm-system-falls-down-locks-out-paying-customers|title=Ubisoft&amp;#039;s New DRM System Falls Down, Locks Out Paying Customers|accessdate=2013-06-17|date=8 March 2010|publisher=Kotaku|archive-date=2018-11-26|archive-url=https://web.archive.org/web/20181126062345/https://kotaku.com/5487918/ubisofts-new-drm-system-falls-down-locks-out-paying-customers|dead-url=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
强制要求全程联网的模式在2010年年底被悄悄删除，取而代之的是在启动过程中的单人验证模式。&amp;lt;ref&amp;gt;{{cite_web| url = http://kotaku.com/5487918/ubisofts-new-drm-system-falls-down-locks-out-paying-customers| title = Ubisoft&amp;#039;s New DRM System Falls Down, Locks Out Paying Customers| publisher = Kotaku| date = 8 March 2010| accessdate = 2013-06-17| archive-date = 2018-11-26| archive-url = https://web.archive.org/web/20181126062345/https://kotaku.com/5487918/ubisofts-new-drm-system-falls-down-locks-out-paying-customers| dead-url = no}}&amp;lt;/ref&amp;gt;然而，全程联网模式在2011年发布的《[[极道车魂：旧金山]]》以及《灰烬》（&amp;#039;&amp;#039;From Dust&amp;#039;&amp;#039;）这两部游戏中回归&amp;lt;ref&amp;gt;{{cite web| url = http://www.rockpapershotgun.com/2011/07/27/ubisofts-driver-sanfran-has-always-on-drm/| title = Ubisoft’s Driver: SanFran Has Always-On DRM| publisher = Rock, Paper, Shotgun| date = 27 July 2011| accessdate = 2013-06-17| archive-date = 2021-01-25| archive-url = https://web.archive.org/web/20210125022707/https://www.rockpapershotgun.com/2011/07/27/ubisofts-driver-sanfran-has-always-on-drm/| dead-url = no}}&amp;lt;/ref&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;rpsfromdust&amp;quot;&amp;gt;{{cite_web| url = http://www.rockpapershotgun.com/2011/08/18/from-dust-does-need-online-badly-ported/#more-69963| title = From Dust DOES Need Online, Badly Ported| publisher = Rock, Paper, Shotgun| date = 18 August 2011| accessdate = 2013-06-17| archive-date = 2011-10-09| archive-url = https://web.archive.org/web/20111009105234/http://www.rockpapershotgun.com/2011/08/18/from-dust-does-need-online-badly-ported/#more-69963| dead-url = no}}&amp;lt;/ref&amp;gt;。育碧对后者甚至进行了声明，称游戏只需要一次性的在线激活安装。灰烬随后发布了修复补丁来移除全程联网的要求。&amp;lt;ref&amp;gt;{{cite web| url = http://www.joystiq.com/2011/09/09/psa-from-dust-patch-now-available-on-pc-removes-ubi-drm/| title = PSA: From Dust patch now available on PC, removes Ubi DRM| publisher = Joystiq| author = Ben Gilbert| date = 9 September 2011| accessdate = 2013-06-17| archive-url = https://web.archive.org/web/20130327050457/http://www.joystiq.com/2011/09/09/psa-from-dust-patch-now-available-on-pc-removes-ubi-drm| archive-date = 2013-03-27| dead-url = yes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2012年9月，育碧的员工在接受采访时证实，未来不会再出现需要全程联网的育碧游戏。这个过程将由一次性在线验证激活的方法取代。但《[[飆酷車神]]》这款游戏还是需要全程联网来进行游戏。&amp;lt;ref&amp;gt;{{cite web| url = http://www.rockpapershotgun.com/2012/09/05/ubisoft-drm-piracy-interview/| title = Interview: Ubisoft On DRM, Piracy And PC Games| publisher = Rock, Paper, Shotgun| date = 5 September 2012| accessdate = 2013-06-17| archive-date = 2021-01-04| archive-url = https://web.archive.org/web/20210104211332/https://www.rockpapershotgun.com/2012/09/05/ubisoft-drm-piracy-interview/| dead-url = no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
某些育碧游戏需要一个在线密匙，通常被称为“Uplay通行证”来访问在线和多人游戏内容。2013年10月，育碧宣布将在未来游戏里停止其使用。这也导致了《[[刺客信条IV：黑旗]]》的通行证内容被立刻取消，玩家可以免费进行多人游戏。&amp;lt;ref name=&amp;quot;ign&amp;quot;&amp;gt;{{cite web|title=Ubisoft Kills Online Pass System, Effective Immediately|url=http://ca.ign.com/articles/2013/11/01/ubisoft-kills-online-pass-system-effective-immediately|work=IGN|accessdate=4 December 2013|archive-date=2015-07-03|archive-url=https://web.archive.org/web/20150703123511/http://ca.ign.com/articles/2013/11/01/ubisoft-kills-online-pass-system-effective-immediately|dead-url=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 有关Rootkit的指控 ===&lt;br /&gt;
&lt;br /&gt;
2012年7月，一位就职于谷歌公司的信息安全工程师Tavis Ormandy声称育碧的Uplay采用了[[Rootkit]]技术并存在着高风险。软件会强制安装一个浏览器插件来保证系统的接入。&amp;lt;ref&amp;gt;{{cite web| url = http://www.forbes.com/sites/adriankingsleyhughes/2012/07/30/hacker-claims-ubisoft-uplay-drm-is-a-rootkit-and-poses-security-risk/| title = Uplay is a rootkit| publisher = forbes.com| author = Adrian Kingsley Hughes| date = 30 September 2012| accessdate = 2013-06-17| archive-date = 2020-11-11| archive-url = https://web.archive.org/web/20201111230349/https://www.forbes.com/sites/adriankingsleyhughes/2012/07/30/hacker-claims-ubisoft-uplay-drm-is-a-rootkit-and-poses-security-risk/| dead-url = no}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web | url = https://www.rockpapershotgun.com/2012/07/30/psa-possible-security-risk-in-some-ubisoft-pc-games/ | title = Warning: Big Security Risk In Some Ubisoft PC Games | publisher = rockpapershotgun | author = Alec Meer | date = 30 July 2012 | accessdate = 2016-12-07 | archive-date = 2020-12-21 | archive-url = https://web.archive.org/web/20201221000314/https://www.rockpapershotgun.com/2012/07/30/psa-possible-security-risk-in-some-ubisoft-pc-games/ | dead-url = no }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 评价 ==&lt;br /&gt;
&lt;br /&gt;
Uplay获得的评价大部分是负面的。[[Rock, Paper, Shotgun]]的编辑约翰·沃克称之为“技术上的灾难”，并指出随着《[[孤岛惊魂3]]》发售时出现的一系列问题导致游戏不能流畅运行，它必须离开市场。&amp;lt;ref&amp;gt;{{cite web|url=http://www.rockpapershotgun.com/2012/11/30/far-cry-3-servers-down-already-ubi-this-is-a-mess/|title=Far Cry 3 Servers Down Already: Ubi, This Is A Mess|accessdate=2015-09-03|author=John Walker|date=November 30, 2012|publisher=Rock Paper Shotgun|archive-date=2021-01-18|archive-url=https://web.archive.org/web/20210118211044/https://www.rockpapershotgun.com/2012/11/30/far-cry-3-servers-down-already-ubi-this-is-a-mess/|dead-url=no}}&amp;lt;/ref&amp;gt;Ars Technica的职员Kyle Orland评价UPlay出现的技术漏洞和数字版权管理相关问题时认为其根本没有去尊重PC游戏社区。&amp;lt;ref&amp;gt;{{cite web|url=http://arstechnica.com/gaming/2014/11/ubisoft-pulls-upcoming-holiday-titles-off-steam/|title=Ubisoft pulls upcoming holiday titles off Steam|accessdate=2015-09-03|author=Kyle Orland|date=Nov 7, 2014|publisher=Ars Technica|archive-date=2015-08-19|archive-url=https://web.archive.org/web/20150819060026/http://arstechnica.com/gaming/2014/11/ubisoft-pulls-upcoming-holiday-titles-off-steam/|dead-url=no}}&amp;lt;/ref&amp;gt;杰弗里·蒂姆，一位lazygamer.net网站的编辑，将支持UPlay的游戏称为其他方面都很优秀唯独此项“最差劲”的产品，尤其批评了它与Steam平台再购买后的运行问题。&amp;lt;ref&amp;gt;{{cite web|url=http://www.lazygamer.net/general-news/watch-dogs-on-pc-skipping-uplay/|title=Watch Dogs on PC skipping uPlay?|accessdate=2015-09-03|author=Geoffrey Tim|publisher=lazygamer.net|archive-date=2016-12-25|archive-url=https://web.archive.org/web/20161225190122/http://www.lazygamer.net/general-news/watch-dogs-on-pc-skipping-uplay/|dead-url=no}}&amp;lt;/ref&amp;gt;[[Giant Bomb]]的编辑Patrick Klepek给出了相同方向的批评，说育碧期望能运行一个自主销售平台，然而这个平台技术上没有给消费者提供便利，平台的运营策略也使玩家恼火，毫无吸引力。&amp;lt;ref&amp;gt;{{cite web|url=http://www.giantbomb.com/articles/ubisoft-s-tactics-are-making-uplay-less-attractive/1100-5080/|title=Ubisoft&amp;#039;s Tactics Are Making uPlay Less Attractive Than Ever|accessdate=2015-09-03|author=Patrick Klepek|date=November 18, 2014|publisher=[[Giant Bomb]]|archive-date=2021-10-11|archive-url=https://web.archive.org/web/20211011124619/https://www.giantbomb.com/articles/ubisoft-s-tactics-are-making-uplay-less-attractive/1100-5080/|dead-url=no}}&amp;lt;/ref&amp;gt;在GadgetReview上肖恩·桑德斯发布了一篇比较三大销售平台的文章，认为和Steam、Origin相比，UPlay占用了过多内存却提供了更少的特性。&amp;lt;ref&amp;gt;{{cite web|url=http://www.gadgetreview.com/2013/11/steam-vs-origin-vs-uplay-comparison|title=Steam Vs. Origin Vs. Uplay (comparison)|accessdate=2015-09-03|author=Shawn Sanders|date=November 6, 2013|publisher=gadgetreview.com|archive-url=https://web.archive.org/web/20150828065508/http://www.gadgetreview.com/2013/11/steam-vs-origin-vs-uplay-comparison|archive-date=2015-08-28|dead-url=yes}}&amp;lt;/ref&amp;gt;总结大众对其的评价，VG247的Brenna Hillier说,“Uplay是最不受欢迎的PC DRM系统其中的一个。你热切希望它死掉，从没成功过。”&amp;lt;ref&amp;gt;{{cite web|url=https://www.vg247.com/2014/07/02/not-even-a-lawsuit-could-kill-uplay/|title=Not even a lawsuit could kill Uplay|accessdate=2015-09-03|author=Brenna Hillier|date=2 July 2014|publisher=VG247|archive-date=2021-05-05|archive-url=https://web.archive.org/web/20210505161456/https://www.vg247.com/2014/07/02/not-even-a-lawsuit-could-kill-uplay/|dead-url=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 引用 ==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
{{Ubisoft}}&lt;br /&gt;
{{软件数字发行平台}}&lt;br /&gt;
&lt;br /&gt;
[[Category:數位版權管理系統]]&lt;br /&gt;
[[Category:多人遊戲服務]]&lt;br /&gt;
[[Category:電子遊戲線上零售商]]&lt;br /&gt;
[[Category:雲端遊戲]]&lt;br /&gt;
[[Category:电脑游戏平台]]&lt;br /&gt;
[[Category:育碧]]&lt;br /&gt;
[[Category:2009年软件]]&lt;br /&gt;
[[Category:IOS软件]]&lt;br /&gt;
[[Category:MacOS軟體]]&lt;br /&gt;
[[Category:Windows软件]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Ohtashinichiro</name></author>
	</entry>
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