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	<title>Thousand Parsec - 版本历史</title>
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	<updated>2026-07-10T03:11:18Z</updated>
	<subtitle>本wiki上该页面的版本历史</subtitle>
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	<entry>
		<id>https://arolstar52-zhtest.hf.space/index.php?title=Thousand_Parsec&amp;diff=522719&amp;oldid=prev</id>
		<title>2026年5月7日 (四) 03:22 imported&gt;Ohtashinichiro</title>
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		<updated>2026-05-07T03:22:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Portal|电子游戏}}&lt;br /&gt;
{{Portal|自由软件}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|title = Thousand Parsec&lt;br /&gt;
| image = File:ThousandParsec.svg&lt;br /&gt;
|caption = Thousand Parsec logo&lt;br /&gt;
|developer = [[Tim Ansell]], [[Lee Begg]]&lt;br /&gt;
|genre = [[4X概念体系]]&lt;br /&gt;
|modes = [[单人游戏]]，[[多人游戏]]&lt;br /&gt;
|platforms =[[跨平台]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Thousand Parsec&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;（&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;TP&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;）是[[自由软件|自由开源软件]]，一个空间[[回合制策略游戏]][[框架]]。&amp;#039;&amp;#039;Thousand Parsec&amp;#039;&amp;#039;常常被误认为一个游戏&amp;lt;ref&amp;gt;{{cite web| url=http://www.thousandparsec.net/tp/gettingstarted.php#content| title=About Thousand Parsec| date=2008-03-17| access-date=2009-04-01| archive-url=https://web.archive.org/web/20090328201842/http://www.thousandparsec.net/tp/gettingstarted.php#content| archive-date=2009-03-28| dead-url=yes}}&amp;lt;/ref&amp;gt;但它仅仅是一个创造游戏的平台，通常产生[[4X概念体系]]的游戏,：eXplore, eXpand, eXploit和eXterminate。&amp;#039;&amp;#039;Thousand Parsec&amp;#039;&amp;#039;体现此特点的游戏包括[[Reach for the Stars (computer game)|Reach for the Stars]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Stars!]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[VGA Planets]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Master of Orion]]&amp;#039;&amp;#039;和&amp;#039;&amp;#039;[[Galactic Civilizations]]&amp;#039;&amp;#039;.&lt;br /&gt;
不像闭源商业产品，此项目能扎干玩家电脑的机能。有着极高的可定制能力。&lt;br /&gt;
&lt;br /&gt;
== 历史 ==&lt;br /&gt;
Tim Ansell在2002年以另一个名字开始了这个项目&amp;lt;ref&amp;gt;{{cite web| url=http://www.thousandparsec.net/tp/pipermail.php/tp-devel/2006-January/000154.html| title=Thousand Parsec goals and direction| date=2006-01-02| accessdate=2006-11-21| archive-url=https://web.archive.org/web/20070329001146/http://www.thousandparsec.net/tp/pipermail.php/tp-devel/2006-January/000154.html| archive-date=2007-03-29| dead-url=yes}}&amp;lt;/ref&amp;gt;起初只是&amp;#039;&amp;#039;[[Stars!]]&amp;#039;&amp;#039;克隆。不久，Tim d决定仿照&amp;quot;&amp;#039;&amp;#039;[[Worldforge]]&amp;#039;&amp;#039;模式&amp;quot;，不过是建立太空帝国类的游戏框架。&lt;br /&gt;
&lt;br /&gt;
2006年，&amp;#039;&amp;#039;Thousand Parsec&amp;#039;&amp;#039;未达到预想目标。不光低估了工作的负担，而且没有吸引到任何新开发者。&amp;#039;&amp;#039;Thousand Parsec&amp;#039;&amp;#039;尽管遇到挫折，但是仍有巨大的代码资源，通过[[Ohloh]]项目状态显示，有95000行代码。&amp;lt;ref&amp;gt;{{cite web|url=http://www.ohloh.net/projects/3679|title=Ohloh Project Stats, Thousand Parsec, Project Cost|accessdate=2007-05-27|archive-date=2007-05-01|archive-url=https://web.archive.org/web/20070501202825/http://www.ohloh.net/projects/3679|dead-url=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
2006年晚些时候，进度进展加快&amp;lt;ref&amp;gt;{{cite web|url=http://www.ohloh.net/projects/3679/analyses/latest|title=Ohloh Project Stats, Thousand Parsec, Code|accessdate=2007-05-27|archive-date=2007-09-28|archive-url=https://web.archive.org/web/20070928001358/http://www.ohloh.net/projects/3679/analyses/latest|dead-url=no}}&amp;lt;/ref&amp;gt;不少新的成员加入。开始研发AI，因此有编程竞赛&amp;lt;ref&amp;gt;{{cite web|url=http://www.thousandparsec.net/tp/news.php/2007-01-16-1130|title=Thousand Parsec: News - Thousand Parsec AI Programming Competition!|date=2007-01-16|access-date=2009-04-01|archive-url=https://web.archive.org/web/20070928004844/http://www.thousandparsec.net/tp/news.php/2007-01-16-1130|archive-date=2007-09-28|dead-url=yes}}&amp;lt;/ref&amp;gt;活跃地在[[linux.conf.au]]进行宣传。&lt;br /&gt;
&lt;br /&gt;
2007年，&amp;#039;&amp;#039;Thousand Parsec&amp;#039;&amp;#039;在[[Google Summer of Code]]中得到三个名额。&amp;lt;ref&amp;gt;{{cite web| url=http://www.thousandparsec.net/tp/news.php/2007-04-14-1326| title=Thousand Parsec: News - Google Summer of Code Allocations| date=2007-04-14| accessdate=2007-05-11| archive-url=https://web.archive.org/web/20070928004832/http://www.thousandparsec.net/tp/news.php/2007-04-14-1326| archive-date=2007-09-28| dead-url=yes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2008年，&amp;#039;&amp;#039;Thousand Parsec&amp;#039;&amp;#039;幸运的得到8个[[Google Summer of Code]]位置。&amp;lt;ref&amp;gt;{{cite web| url=http://www.thousandparsec.net/tp/news.php/2008-04-23-1400| title=Thousand Parsec: News - Meet Thousand Parsec GSoC 2008 Students| date=2008-04-23| accessdate=2008-05-04| archive-url=https://web.archive.org/web/20080627161829/http://www.thousandparsec.net/tp/news.php/2008-04-23-1400| archive-date=2008-06-27| dead-url=yes}}&amp;lt;/ref&amp;gt;新项目包括三个新的规则设定，一个三维客户端（基于[[Ogre]]），三个AI相关项目，以及一个服务端扩展和单人游戏有关的项目。&lt;br /&gt;
&lt;br /&gt;
== 参考 ==&lt;br /&gt;
{{reflist|30em}}&lt;br /&gt;
&lt;br /&gt;
== 链接 ==&lt;br /&gt;
* [https://web.archive.org/web/20090330201614/http://thousandparsec.net/tp/ Thousand Parsec项目主页]&lt;br /&gt;
* [https://web.archive.org/web/20090323093819/http://www.thousandparsec.net/wiki/Thousand_Parsec_Wiki Thousand Parsec Wiki]&lt;br /&gt;
* [http://sourceforge.net/projects/thousandparsec/ Thousand Parsec在SourceForge.net]{{Wayback|url=http://sourceforge.net/projects/thousandparsec/ |date=20090525164855 }}&lt;br /&gt;
* [http://freshmeat.net/projects/tp/ Thousand Parsec在Freshmeat.net]{{Wayback|url=http://freshmeat.net/projects/tp/ |date=20090417002516 }}&lt;br /&gt;
&lt;br /&gt;
{{游戏引擎}}&lt;br /&gt;
&lt;br /&gt;
[[Category:4X電子遊戲]]&lt;br /&gt;
[[Category:回合制策略遊戲]]&lt;br /&gt;
[[Category:科学幻想电子游戏]]&lt;br /&gt;
[[Category:開源電子遊戲]]&lt;br /&gt;
[[Category:Linux游戏]]&lt;br /&gt;
[[Category:MacOS遊戲]]&lt;br /&gt;
[[Category:Windows游戏]]&lt;br /&gt;
[[Category:游戏引擎]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Ohtashinichiro</name></author>
	</entry>
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