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	<id>https://arolstar52-zhtest.hf.space/index.php?action=history&amp;feed=atom&amp;title=Decima</id>
	<title>Decima - 版本历史</title>
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	<updated>2026-07-17T08:58:14Z</updated>
	<subtitle>在这个wiki上该页的修订历史</subtitle>
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		<title>imported&gt;Cewbot：​清理跨語言連結Supermassive Games成為內部連結:編輯摘要的紅色連結經繁簡轉換後存在，非bot錯誤編輯 (本次機械人作業已完成14.1%)</title>
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		<updated>2025-12-06T18:29:09Z</updated>

		<summary type="html">&lt;p&gt;清理跨語言連結&lt;a href=&quot;/wiki/Supermassive_Games&quot; title=&quot;Supermassive Games&quot;&gt;Supermassive Games&lt;/a&gt;成為內部連結:編輯摘要的紅色連結經繁簡轉換後存在，非bot錯誤編輯 (本次機械人作業已完成14.1%)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{noteTA&lt;br /&gt;
| G1=Games&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox software&lt;br /&gt;
| title = Decima&lt;br /&gt;
| name = Decima&lt;br /&gt;
| logo = Decima_Artwork.jpg&lt;br /&gt;
| logo size = 260&lt;br /&gt;
| developer = {{unbulleted list|[[Guerrilla Games]]|[[Kojima Productions]]&amp;lt;ref&amp;gt;{{cite web|url=https://blog.us.playstation.com/2017/02/23/the-hideo-kojima-death-stranding-interview-strands-decima-and-guerrilla-games/|title=The Hideo Kojima Death Stranding interview: Strands, Decima and Guerrilla Games|last=Renardson|first=Adam|date=2017-02-23|publisher=PlayStation.Blog|accessdate=2017-07-15|language=en|deadurl=yes|archiveurl=https://web.archive.org/web/20180813161812/https://blog.us.playstation.com/2017/02/23/the-hideo-kojima-death-stranding-interview-strands-decima-and-guerrilla-games/|archivedate=2018-08-13}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=https://www.gcores.com/articles/23341|title=小岛先生，请用|author=范克里夫大尉|language=zh|date=2017-02-28|publisher=[[机核]]|accessdate=2018-08-14|deadurl=yes|archiveurl=https://web.archive.org/web/20180813161512/https://www.g-cores.com/articles/23341|archivedate=2018-08-13}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| released = {{start date and age|2013|11|15}}&lt;br /&gt;
| platform = [[PlayStation 4]]&amp;lt;br /&amp;gt;[[PlayStation 5]]&amp;lt;br /&amp;gt;[[Microsoft Windows]]&amp;lt;br&amp;gt;[[macOS]]&amp;lt;br&amp;gt;[[iOS]]&amp;lt;br&amp;gt;[[iPadOS]]&amp;lt;br&amp;gt;[[Xbox Series X/S]]&lt;br /&gt;
| genre = [[游戏引擎]]&lt;br /&gt;
| license = [[专有软件|专有]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decima&amp;#039;&amp;#039;&amp;#039;是一款[[专有软件|专有]][[游戏引擎]]，由隶属于[[索尼互动娱乐]]的游戏开发商[[Guerrilla Games]]研发，于2013年11月15日发行。它包含用于在开发过程中创建[[人工智能]]、物理效果、逻辑和整体世界的工具和功能，同时支持[[4K解析度|4K]]与[[高动态范围成像|HDR]]。其因作为《{{le|杀戮地带：暗影坠落|Killzone Shadow Fall}}》、《[[直到黎明]]》、《{{le|RIGS 机械化战斗联盟|RIGS: Mechanized Combat League}}》与《[[地平線 黎明時分|地平线：零之曙光]]》等游戏的引擎而知名，同时也是制作人[[小岛秀夫]]在2019年发售的作品《[[死亡擱淺]]》的开发引擎。&lt;br /&gt;
&lt;br /&gt;
==历史==&lt;br /&gt;
2013年11月，伴随着《{{le|杀戮地带：暗影坠落|Killzone Shadow Fall}}》的发售，游戏信息显示其使用了一款由Guerrilla开发的未命名引擎&amp;lt;ref&amp;gt;{{Cite news|url=http://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-shadow-fall|title=The technology of Killzone Shadow Fall|last=Leadbetter|first=Richard|language=en|date=2013-11-24|work=[[Eurogamer]]|access-date=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813161944/https://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-shadow-fall|archivedate=2018-08-13}}&amp;lt;/ref&amp;gt;。2015年6月，Guerrilla宣布其正在开发的《地平线：零之曙光》使用与《杀戮地带：暗影坠落》相同的游戏引擎&amp;lt;ref&amp;gt;{{Cite news|url=http://gamingbolt.com/horizon-zero-dawn-is-1080p30fps-and-uses-modified-killzone-shadowfall-engine|title=Horizon: Zero Dawn Is 1080p/30fps And Uses Modified Killzone: Shadowfall Engine|last=VanDervoot|first=Oliver|date=2015-06-19|work=GamingBolt|access-date=2016-12-03|language=en|deadurl=yes|archiveurl=https://web.archive.org/web/20180813162418/https://gamingbolt.com/horizon-zero-dawn-is-1080p30fps-and-uses-modified-killzone-shadowfall-engine|archivedate=2018-08-13}}&amp;lt;/ref&amp;gt;。2015年8月，游戏《[[直到黎明]]》宣称，使用根据[[Havok引擎|Havok物理引擎]]匹配而修改的相同引擎制作&amp;lt;ref&amp;gt;{{Cite news|url=http://gearnuke.com/ps4-exclusive-dawn-shows-power-killzone-shadow-fall-engine-direct-feed-screenshots/|title=PS4 Exclusive Until Dawn Shows The Power Of Killzone: Shadow Fall Engine In These Direct-Feed Screenshots|last=Imtiaz|first=Khurram|language=en|date=2015-08-24|work=GearNuke|access-date=2016-12-03|via=|deadurl=yes|archiveurl=https://web.archive.org/web/20180813162751/https://gearnuke.com/ps4-exclusive-dawn-shows-power-killzone-shadow-fall-engine-direct-feed-screenshots/|archivedate=2018-08-13}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://www.vg247.com/2014/08/12/until-dawn-has-been-refocused-rewritten-rebuilt-for-ps4-and-dualshock-4/|title=Until Dawn has been &amp;quot;refocused, rewritten, rebuilt&amp;quot; for PS4 and DualShock 4|last=Nunneley|first=Stephany|language=en|date=2014-08-12|publisher=[[VG247]]|accessdate=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813163140/https://www.vg247.com/2014/08/12/until-dawn-has-been-refocused-rewritten-rebuilt-for-ps4-and-dualshock-4/|archivedate=2018-08-13}}&amp;lt;/ref&amp;gt;。同年12月，《直到黎明》相关的[[PlayStation VR]]作品，《{{le|直到黎明：血腥突袭|Until Dawn: Rush of Blood}}》，宣布同样使用Decima与Havok引擎开发&amp;lt;ref&amp;gt;{{Cite news|url=http://www.gameinformer.com/b/features/archive/2015/12/11/until-dawn-rush-of-blood-supermassive-interview-january-2016.aspx|title=Supermassive Talks The Thrills Of Until Dawn: Rush Of Blood|last=Shea|first=Brian|language=en|date=2015-12-11|work=[[Game Informer]]|accessdate=2016-12-04|deadurl=yes|archiveurl=https://web.archive.org/web/20180813163409/https://www.gameinformer.com/b/features/archive/2015/12/11/until-dawn-rush-of-blood-supermassive-interview-january-2016.aspx|archivedate=2018-08-13}}&amp;lt;/ref&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
2016年6月，游戏制作人[[小岛秀夫]]宣布，[[小岛制作]]的新作《[[死亡擱淺]]》在两个[[游戏引擎]]中间进行选取，最后以Decima制作了第一部宣传片，并在稍后的[[E3电子娱乐展|E3 2016]]的[[索尼]]发布会上展示&amp;lt;ref&amp;gt;{{cite web|url=http://www.polygon.com/e3/2016/6/15/11948540/death-stranding-teaser-playable-hideo-kojima|title=Death Stranding&amp;#039;s teaser probably won&amp;#039;t be playable, Hideo Kojima says|last=McWhertor|first=Michael|date=2016-06-15|language=en|website=[[Polygon]]|publisher=[[Vox Media]]|accessdate=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813163811/https://www.polygon.com/e3/2016/6/15/11948540/death-stranding-teaser-playable-hideo-kojima|archivedate=2018-08-13}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://www.gameinformer.com/b/features/archive/2016/06/15/an-interview-with-hideo-kojima.aspx|title=An Interview With Hideo Kojima|last=Reiner|first=Andrew|date=2016-06-15|language=en|publisher=[[Game Informer]]|accessdate=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813164107/https://www.gameinformer.com/b/features/archive/2016/06/15/an-interview-with-hideo-kojima.aspx|archivedate=2018-08-13}}&amp;lt;/ref&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
在{{link-en|The Game Awards 2016|The Game Awards 2016}}获得了行业标志性奖项后，小岛秀夫推出了《死亡擱淺》 预告片，由[[诺曼·李杜斯]]（Norman Reedus）与[[麦斯·米科尔森]]（Mads Mikkelsen）出演，并且在最后展示了“Decima”Logo&amp;lt;ref&amp;gt;{{Cite news|url=https://www.theverge.com/2016/12/1/13814578/death-stranding-trailer-mads-mikkelsen-hideo-kojima|title=Watch a creepy new Death Stranding trailer featuring Mads Mikkelsen and Guillermo del Toro|last=Gartenberg|first=Chaim|date=2016-12-01|work=[[The Verge]]|access-date=2016-12-03|via=[[Vox Media]]|language=en|deadurl=yes|archiveurl=https://web.archive.org/web/20180813164437/https://www.theverge.com/2016/12/1/13814578/death-stranding-trailer-mads-mikkelsen-hideo-kojima|archivedate=2018-08-13}}&amp;lt;/ref&amp;gt;。稍迟的12月3日，在{{le|PlayStation Experience|PlayStation Experience}}期间，小岛宣布了与Guerrilla Games的合作关系，使用其Decima引擎进行开发；并透露了在未有合同义务的条件下被赠予Decima[[源代码]]的轶事&amp;lt;ref&amp;gt;{{Cite news|url=http://www.dualshockers.com/2016/12/03/death-stranding-hideo-kojima-playstation-experience-trailer/|title=Death Stranding’s &amp;quot;Decima&amp;quot; Engine Revealed by Hideo Kojima; it’s Guerrilla Games’ Engine|last=Nelva|first=Giuseppe|date=2016-12-03|language=en|work=DualShockers|access-date=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813164633/https://www.dualshockers.com/death-stranding-hideo-kojima-playstation-experience-trailer/|archivedate=2018-08-13}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news|url=http://www.ign.com/articles/2016/12/03/death-stranding-will-run-on-the-decima-engine-developed-by-guerrilla-games|title=PSX 201: Death Stranding WIll Run on Guerrilla Games&amp;#039; Decima Engine|last=Rad|first=Chloi|date=2016-12-03|work=[[IGN]]|access-date=2016-12-03|via=[[Ziff Davis]]|language=en|deadurl=yes|archiveurl=https://web.archive.org/web/20180813164810/http://www.ign.com/articles/2016/12/03/death-stranding-will-run-on-the-decima-engine-developed-by-guerrilla-games|archivedate=2018-08-13}}&amp;lt;/ref&amp;gt;。这也是该引擎的真正公开命名。&lt;br /&gt;
&lt;br /&gt;
==功能与命名==&lt;br /&gt;
根据Guerrilla Games董事Hermen Hulst在PlayStation Experience 2016的说法，Decima具备构建人工智能（AI）、物理效果和逻辑的工具和功能，以及用于创建整个游戏世界的资源库&amp;lt;ref&amp;gt;{{Cite news|url=http://www.ign.com/articles/2016/12/03/death-stranding-will-run-on-the-decima-engine-developed-by-guerrilla-games|title=PSX 2016: Death Stranding Will Run on Guerrilla Games&amp;#039; Decima Engine|last=Rad|first=Chloi|date=2016-12-03|language=en|work=[[IGN]]|access-date=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813164810/http://www.ign.com/articles/2016/12/03/death-stranding-will-run-on-the-decima-engine-developed-by-guerrilla-games|archivedate=2018-08-13}}&amp;lt;/ref&amp;gt;Decima引擎发布将原生支持[[4K解析度]]与[[高动态范围成像|HDR]]&amp;lt;ref&amp;gt;{{Cite news|url=http://www.gamespot.com/articles/kojima-partnering-with-killzone-horizon-dev-guerri/1100-6445954/|title=Kojima Partnering With Killzone, Horizon Dev Guerrilla for Death Stranding|last=Pereira|first=Chris|date=2016-12-03|work=[[GameSpot]]|accessdate=2016-12-03|via=[[CBS Interactive]]|language=en|deadurl=yes|archiveurl=https://web.archive.org/web/20180813165517/https://www.gamespot.com/articles/kojima-partnering-with-killzone-horizon-dev-guerri/1100-6445954/|archivedate=2018-08-13}}&amp;lt;/ref&amp;gt;。引擎以日本江户时期的人工岛[[出島]]命名（字母拼写为Dejima），正是17世纪时荷兰商馆所在地。在历史上一段相当长的时期内，荷兰是唯一允许对日贸易的国家&amp;lt;ref&amp;gt;{{Cite news|url=https://tweakers.net/nieuws/118577/kojima-start-studio-bij-guerrilla-games-in-amsterdam.html|title=Kojima start studio at Guerrilla Games in Amsterdam|last=van Miltenburg|first=Olaf|date=2016-12-05|language=en|work=[[Tweakers]]|deadurl=yes|archiveurl=https://web.archive.org/web/20180813165743/https://tweakers.net/nieuws/118577/kojima-start-studio-bij-guerrilla-games-in-amsterdam.html|archivedate=2018-08-13|accessdate=2018-03-16}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news|url=https://www.youtube.com/watch?v=nhgwoJ5CYOI|title=Death Stranding - PlayStation Experience 2016: Panel Discussion|date=2016-12-03|language=en|accessdate=2018-03-16|archive-date=2016-12-05|archive-url=https://web.archive.org/web/20161205233512/https://www.youtube.com/watch?v=nhgwoJ5CYOI|dead-url=no}}&amp;lt;/ref&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
==使用Decima引擎的游戏==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! 游戏名称&lt;br /&gt;
! 发行年份&lt;br /&gt;
! 开发商&lt;br /&gt;
! 平台&lt;br /&gt;
|-&lt;br /&gt;
| {{le|杀戮地带：暗影坠落|Killzone Shadow Fall}}&lt;br /&gt;
| 2013&lt;br /&gt;
| [[Guerrilla Games]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[PlayStation 4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[直到黎明]]&lt;br /&gt;
| 2015&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Supermassive Games]]&lt;br /&gt;
|-&lt;br /&gt;
| {{le|直到黎明：血腥突袭|Until Dawn: Rush of Blood}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| {{le|RIGS 机械化战斗联盟|RIGS: Mechanized Combat League}}&lt;br /&gt;
| {{link-en|Guerrilla Cambridge|Guerrilla Cambridge}}&lt;br /&gt;
|-&lt;br /&gt;
| [[地平線 黎明時分]]&lt;br /&gt;
| 2017&lt;br /&gt;
| [[Guerrilla Games]]&lt;br /&gt;
| PlayStation 4&amp;lt;br /&amp;gt;[[Microsoft Windows]]&lt;br /&gt;
|-&lt;br /&gt;
| [[死亡擱淺]]&lt;br /&gt;
| 2019&lt;br /&gt;
| [[小島製作 (2015年)|小島製作]]&lt;br /&gt;
| [[PlayStation 4]]&amp;lt;br /&amp;gt;[[Microsoft Windows]]&amp;lt;br /&amp;gt;[[PlayStation 5]]&amp;lt;br /&amp;gt;[[macOS]]&amp;lt;br /&amp;gt;[[iPadOS]]&amp;lt;br /&amp;gt;[[iOS]]&lt;br /&gt;
[[Xbox Series X/S]]&lt;br /&gt;
|-&lt;br /&gt;
| [[地平線 西域禁地]]&lt;br /&gt;
| 2022&lt;br /&gt;
| [[Guerrilla Games]]&lt;br /&gt;
| [[PlayStation 4]]&amp;lt;br /&amp;gt;[[PlayStation 5]]&lt;br /&gt;
|-&lt;br /&gt;
| [[死亡擱淺2]]&lt;br /&gt;
| 2025&lt;br /&gt;
| [[小島製作 (2015年)|小島製作]]&lt;br /&gt;
| [[PlayStation 5]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 相關條目 ==&lt;br /&gt;
*[[Guerrilla Games]]&lt;br /&gt;
&lt;br /&gt;
== 參考資料 ==&lt;br /&gt;
{{reflist|30em}}&lt;br /&gt;
&lt;br /&gt;
== 外部链接 ==&lt;br /&gt;
{{Translation/Ref&lt;br /&gt;
|lang=en&lt;br /&gt;
|article=Decima (game engine)&lt;br /&gt;
}}&lt;br /&gt;
{{游戏引擎}}&lt;br /&gt;
{{Portal bar|電子遊戲}}&lt;br /&gt;
{{Authority control}}&lt;br /&gt;
{{DEFAULTSORT:Decima}}&lt;br /&gt;
[[Category:2013年软件]]&lt;br /&gt;
[[Category:三维图像软件]]&lt;br /&gt;
[[Category:Guerrilla Games]]&lt;br /&gt;
[[Category:游戏引擎]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Cewbot</name></author>
	</entry>
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