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{{非中文标题|time=2019-02-14}} {{NoteTA | G1=Games }} {{Infobox video game | title = Rogue | developer = | publisher = | series = | engine = | released = 1980年 | genre = [[Roguelike]] | modes = [[单人电子游戏|单人]] | platforms = [[Amiga]]、[[Amstrad CPC]]、{{tsl|en|Atari 8-bit family|雅达利8位家族|雅达利8位}}、[[雅达利ST]]、[[Commodore 64]]、[[DOS]]、[[Macintosh]]、{{tsl|en|TRS-80 Color Computer||TRS-80 CoCo}}、[[Unix]]、[[ZX Spectrum]] | designer = 迈克尔·托依、{{tsl|en|Glenn Wichman|格伦·韦科曼}}、{{tsl|en|Ken Arnold||肯·阿诺德}}、[[乔·雷恩]] | writer = | artist = | composer = }} 《'''Rogue'''》是[[迷宫探索]]式[[电子游戏]],最早由迈克尔·托依和格伦·韦科曼在1980年左右开发。部分因为游戏内容的[[过程生成]]<ref name="wichman-popularity">{{cite web| url=http://www.wichman.org/roguehistory.html| title="A Brief History of "Rogue"| last=Wichman| first=Glenn R.| authorlink=:en:Glenn Wichman| quote=''Rogue'''s biggest contribution, and one that still stands out to this day, is that the computer itself generated the adventure in ''Rogue''. Every time you played, you got a new adventure. That's really what made it so popular for all those years in the early eighties.| accessdate=2014-11-24| archive-date=2012-12-02| archive-url=https://www.webcitation.org/6CbQrn4DJ?url=http://www.wichman.org/roguehistory.html| dead-url=no}}</ref>,游戏在1980年代中期大学[[Unix]]系统上很流行<ref name="1Up50">{{cite web| url=http://www.1up.com/do/feature?cId=3123537| title=The Essential 50 – 12. ''Rogue''| accessdate=2007-12-23| last=Parish| first=Jeremy| work=[[1UP.com]]| publisher=[[Ziff Davis]]| deadurl=yes| archiveurl=https://www.webcitation.org/65tnSAzFH?url=http://www.1up.com/features/essential-50-rogue| archivedate=2012-03-03}}</ref>。《Rogue》使迷宫探索在电子游戏领域普及,其他开发者制作了诸多统称为“类rogue”([[Roguelike]])的派生作品<ref>See, for example, [http://loadablecontent.com/?p=40 I “Like-Like” Roguelikes (Because Love Should Never Be So Cruel)] {{Wayback|url=http://loadablecontent.com/?p=40 |date=20160304040638 }}</ref>。比如它直接给与了《{{tsl|en|Hack (Unix video game)||Hack}}》灵感<ref name="Brouwer">{{cite web| url=http://homepages.cwi.nl/~aeb/games/hack/hack.html| accessdate=2008-07-05| last=Brouwer| first=Andries| title=Hack| quote=''Hack'' was originally written by Jay Fenlason ... with help from Kenny Woodland, Mike Thome and Jon Payne. Basically it was an implementation of ''Rogue'', however, with 52+ instead of 26 monster types.| archive-date=2003-08-04| archive-url=https://web.archive.org/web/20030804074930/http://homepages.cwi.nl/~aeb/games/hack/hack.html| dead-url=no}}</ref><ref name="Fenlason">{{cite web| last=Bresnick| first=Julie| url=http://www.linux.com/articles/5501| title=On the Train of Life with Nethack's Papa| accessdate=2008-07-05| quote=[Fenlason] was a junior at a high school in a small suburb outside of Boston when he went to visit UC Berkeley. There he was introduced to ''Rogue''. Like any good hacker, his imagination went into the game before it went out. He was intrigued and went looking for the source. When he was denied that access he simply started experimenting.| archive-url=https://web.archive.org/web/20090122115428/http://www.linux.com/articles/5501| archive-date=2009-01-22| dead-url=yes}}</ref>,此游戏之后又衍生出《[[NetHack]]》<ref name="salon1">{{cite web| url=http://www.salon.com/technology/feature/2000/01/27/nethack/index1.html| title=The Best Game Ever| publisher=[[Salon.com]]| quote=The basic framework for Nethack began with an earlier game called Rogue....Rogue became the basis for an offspring called Hack, and in acknowledgement of code fixes and additions passed back and forth via Usenet, the quickly evolving game was renamed Nethack.| deadurl=yes| archiveurl=https://web.archive.org/web/20110805220121/http://www.salon.com/technology/feature/2000/01/27/nethack/index1.html| archivedate=2011-08-05| accessdate=2014-11-24}}</ref>。类rogue还影响了其他类型的商业游戏,如《[[暗黑破坏神 (游戏)|暗黑破坏神]]》<ref name="escapist48">{{cite web |url=http://www.escapistmagazine.com/articles/view/issues/issue_48/289-Secret-Sauce-The-Rise-of-Blizzard |title=Secret Sauce: The Rise of Blizzard |accessdate=2009-04-13 |last=Pitts |first=Russ |coauthors= |date=2006-06-06 |work=The Escapist |publisher= |quote=[The idea for ''Diablo''] was modified over and over until it solidified when [Dave Brevik] was in college and got hooked on ... ''Moria/Angband''. |archive-date=2013-06-26 |archive-url=https://www.webcitation.org/6HfrP1Ly8?url=http://www.escapistmagazine.com/articles/view/issues/issue_48/289-Secret-Sauce-The-Rise-of-Blizzard |dead-url=no }}</ref>。 == 参考文献 == {{reflist}} * [http://www.free-culture.ir/Rogue_1984-The_DOS_Game-The_History-The_Science.html Rogue 1984]{{Wayback|url=http://www.free-culture.ir/Rogue_1984-The_DOS_Game-The_History-The_Science.html |date=20180722011338 }} – The DOS Game, the History, the Science {{DEFAULTSORT:Rogue}} [[Category:1980年电子游戏]] [[Category:Amiga遊戲]] [[Category:Amstrad CPC游戏]] [[Category:康懋达64游戏]] [[Category:大型電腦遊戲]] [[Category:Linux遊戲]] [[Category:Classic Mac OS遊戲]] [[Category:Roguelike游戏]] [[Category:TRS-80 Color Computer游戏]] [[Category:ZX Spectrum遊戲]] [[Category:雅達利ST遊戲]] [[Category:文字式游戏]]
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