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{{noteTA | G1=Games }} {{Infobox software | title = Decima | name = Decima | logo = Decima_Artwork.jpg | logo size = 260 | developer = {{unbulleted list|[[Guerrilla Games]]|[[Kojima Productions]]<ref>{{cite web|url=https://blog.us.playstation.com/2017/02/23/the-hideo-kojima-death-stranding-interview-strands-decima-and-guerrilla-games/|title=The Hideo Kojima Death Stranding interview: Strands, Decima and Guerrilla Games|last=Renardson|first=Adam|date=2017-02-23|publisher=PlayStation.Blog|accessdate=2017-07-15|language=en|deadurl=yes|archiveurl=https://web.archive.org/web/20180813161812/https://blog.us.playstation.com/2017/02/23/the-hideo-kojima-death-stranding-interview-strands-decima-and-guerrilla-games/|archivedate=2018-08-13}}</ref><ref>{{cite web|url=https://www.gcores.com/articles/23341|title=小岛先生,请用|author=范克里夫大尉|language=zh|date=2017-02-28|publisher=[[机核]]|accessdate=2018-08-14|deadurl=yes|archiveurl=https://web.archive.org/web/20180813161512/https://www.g-cores.com/articles/23341|archivedate=2018-08-13}}</ref>}} | released = {{start date and age|2013|11|15}} | platform = [[PlayStation 4]]<br />[[PlayStation 5]]<br />[[Microsoft Windows]]<br>[[macOS]]<br>[[iOS]]<br>[[iPadOS]]<br>[[Xbox Series X/S]] | genre = [[游戏引擎]] | license = [[专有软件|专有]] }} '''Decima'''是一款[[专有软件|专有]][[游戏引擎]],由隶属于[[索尼互动娱乐]]的游戏开发商[[Guerrilla Games]]研发,于2013年11月15日发行。它包含用于在开发过程中创建[[人工智能]]、物理效果、逻辑和整体世界的工具和功能,同时支持[[4K解析度|4K]]与[[高动态范围成像|HDR]]。其因作为《{{le|杀戮地带:暗影坠落|Killzone Shadow Fall}}》、《[[直到黎明]]》、《{{le|RIGS 机械化战斗联盟|RIGS: Mechanized Combat League}}》与《[[地平線 黎明時分|地平线:零之曙光]]》等游戏的引擎而知名,同时也是制作人[[小岛秀夫]]在2019年发售的作品《[[死亡擱淺]]》的开发引擎。 ==历史== 2013年11月,伴随着《{{le|杀戮地带:暗影坠落|Killzone Shadow Fall}}》的发售,游戏信息显示其使用了一款由Guerrilla开发的未命名引擎<ref>{{Cite news|url=http://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-shadow-fall|title=The technology of Killzone Shadow Fall|last=Leadbetter|first=Richard|language=en|date=2013-11-24|work=[[Eurogamer]]|access-date=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813161944/https://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-shadow-fall|archivedate=2018-08-13}}</ref>。2015年6月,Guerrilla宣布其正在开发的《地平线:零之曙光》使用与《杀戮地带:暗影坠落》相同的游戏引擎<ref>{{Cite news|url=http://gamingbolt.com/horizon-zero-dawn-is-1080p30fps-and-uses-modified-killzone-shadowfall-engine|title=Horizon: Zero Dawn Is 1080p/30fps And Uses Modified Killzone: Shadowfall Engine|last=VanDervoot|first=Oliver|date=2015-06-19|work=GamingBolt|access-date=2016-12-03|language=en|deadurl=yes|archiveurl=https://web.archive.org/web/20180813162418/https://gamingbolt.com/horizon-zero-dawn-is-1080p30fps-and-uses-modified-killzone-shadowfall-engine|archivedate=2018-08-13}}</ref>。2015年8月,游戏《[[直到黎明]]》宣称,使用根据[[Havok引擎|Havok物理引擎]]匹配而修改的相同引擎制作<ref>{{Cite news|url=http://gearnuke.com/ps4-exclusive-dawn-shows-power-killzone-shadow-fall-engine-direct-feed-screenshots/|title=PS4 Exclusive Until Dawn Shows The Power Of Killzone: Shadow Fall Engine In These Direct-Feed Screenshots|last=Imtiaz|first=Khurram|language=en|date=2015-08-24|work=GearNuke|access-date=2016-12-03|via=|deadurl=yes|archiveurl=https://web.archive.org/web/20180813162751/https://gearnuke.com/ps4-exclusive-dawn-shows-power-killzone-shadow-fall-engine-direct-feed-screenshots/|archivedate=2018-08-13}}</ref><ref>{{cite web|url=http://www.vg247.com/2014/08/12/until-dawn-has-been-refocused-rewritten-rebuilt-for-ps4-and-dualshock-4/|title=Until Dawn has been "refocused, rewritten, rebuilt" for PS4 and DualShock 4|last=Nunneley|first=Stephany|language=en|date=2014-08-12|publisher=[[VG247]]|accessdate=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813163140/https://www.vg247.com/2014/08/12/until-dawn-has-been-refocused-rewritten-rebuilt-for-ps4-and-dualshock-4/|archivedate=2018-08-13}}</ref>。同年12月,《直到黎明》相关的[[PlayStation VR]]作品,《{{le|直到黎明:血腥突袭|Until Dawn: Rush of Blood}}》,宣布同样使用Decima与Havok引擎开发<ref>{{Cite news|url=http://www.gameinformer.com/b/features/archive/2015/12/11/until-dawn-rush-of-blood-supermassive-interview-january-2016.aspx|title=Supermassive Talks The Thrills Of Until Dawn: Rush Of Blood|last=Shea|first=Brian|language=en|date=2015-12-11|work=[[Game Informer]]|accessdate=2016-12-04|deadurl=yes|archiveurl=https://web.archive.org/web/20180813163409/https://www.gameinformer.com/b/features/archive/2015/12/11/until-dawn-rush-of-blood-supermassive-interview-january-2016.aspx|archivedate=2018-08-13}}</ref>。 2016年6月,游戏制作人[[小岛秀夫]]宣布,[[小岛制作]]的新作《[[死亡擱淺]]》在两个[[游戏引擎]]中间进行选取,最后以Decima制作了第一部宣传片,并在稍后的[[E3电子娱乐展|E3 2016]]的[[索尼]]发布会上展示<ref>{{cite web|url=http://www.polygon.com/e3/2016/6/15/11948540/death-stranding-teaser-playable-hideo-kojima|title=Death Stranding's teaser probably won't be playable, Hideo Kojima says|last=McWhertor|first=Michael|date=2016-06-15|language=en|website=[[Polygon]]|publisher=[[Vox Media]]|accessdate=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813163811/https://www.polygon.com/e3/2016/6/15/11948540/death-stranding-teaser-playable-hideo-kojima|archivedate=2018-08-13}}</ref><ref>{{cite web|url=http://www.gameinformer.com/b/features/archive/2016/06/15/an-interview-with-hideo-kojima.aspx|title=An Interview With Hideo Kojima|last=Reiner|first=Andrew|date=2016-06-15|language=en|publisher=[[Game Informer]]|accessdate=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813164107/https://www.gameinformer.com/b/features/archive/2016/06/15/an-interview-with-hideo-kojima.aspx|archivedate=2018-08-13}}</ref>。 在{{link-en|The Game Awards 2016|The Game Awards 2016}}获得了行业标志性奖项后,小岛秀夫推出了《死亡擱淺》 预告片,由[[诺曼·李杜斯]](Norman Reedus)与[[麦斯·米科尔森]](Mads Mikkelsen)出演,并且在最后展示了“Decima”Logo<ref>{{Cite news|url=https://www.theverge.com/2016/12/1/13814578/death-stranding-trailer-mads-mikkelsen-hideo-kojima|title=Watch a creepy new Death Stranding trailer featuring Mads Mikkelsen and Guillermo del Toro|last=Gartenberg|first=Chaim|date=2016-12-01|work=[[The Verge]]|access-date=2016-12-03|via=[[Vox Media]]|language=en|deadurl=yes|archiveurl=https://web.archive.org/web/20180813164437/https://www.theverge.com/2016/12/1/13814578/death-stranding-trailer-mads-mikkelsen-hideo-kojima|archivedate=2018-08-13}}</ref>。稍迟的12月3日,在{{le|PlayStation Experience|PlayStation Experience}}期间,小岛宣布了与Guerrilla Games的合作关系,使用其Decima引擎进行开发;并透露了在未有合同义务的条件下被赠予Decima[[源代码]]的轶事<ref>{{Cite news|url=http://www.dualshockers.com/2016/12/03/death-stranding-hideo-kojima-playstation-experience-trailer/|title=Death Stranding’s "Decima" Engine Revealed by Hideo Kojima; it’s Guerrilla Games’ Engine|last=Nelva|first=Giuseppe|date=2016-12-03|language=en|work=DualShockers|access-date=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813164633/https://www.dualshockers.com/death-stranding-hideo-kojima-playstation-experience-trailer/|archivedate=2018-08-13}}</ref><ref>{{Cite news|url=http://www.ign.com/articles/2016/12/03/death-stranding-will-run-on-the-decima-engine-developed-by-guerrilla-games|title=PSX 201: Death Stranding WIll Run on Guerrilla Games' Decima Engine|last=Rad|first=Chloi|date=2016-12-03|work=[[IGN]]|access-date=2016-12-03|via=[[Ziff Davis]]|language=en|deadurl=yes|archiveurl=https://web.archive.org/web/20180813164810/http://www.ign.com/articles/2016/12/03/death-stranding-will-run-on-the-decima-engine-developed-by-guerrilla-games|archivedate=2018-08-13}}</ref>。这也是该引擎的真正公开命名。 ==功能与命名== 根据Guerrilla Games董事Hermen Hulst在PlayStation Experience 2016的说法,Decima具备构建人工智能(AI)、物理效果和逻辑的工具和功能,以及用于创建整个游戏世界的资源库<ref>{{Cite news|url=http://www.ign.com/articles/2016/12/03/death-stranding-will-run-on-the-decima-engine-developed-by-guerrilla-games|title=PSX 2016: Death Stranding Will Run on Guerrilla Games' Decima Engine|last=Rad|first=Chloi|date=2016-12-03|language=en|work=[[IGN]]|access-date=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813164810/http://www.ign.com/articles/2016/12/03/death-stranding-will-run-on-the-decima-engine-developed-by-guerrilla-games|archivedate=2018-08-13}}</ref>Decima引擎发布将原生支持[[4K解析度]]与[[高动态范围成像|HDR]]<ref>{{Cite news|url=http://www.gamespot.com/articles/kojima-partnering-with-killzone-horizon-dev-guerri/1100-6445954/|title=Kojima Partnering With Killzone, Horizon Dev Guerrilla for Death Stranding|last=Pereira|first=Chris|date=2016-12-03|work=[[GameSpot]]|accessdate=2016-12-03|via=[[CBS Interactive]]|language=en|deadurl=yes|archiveurl=https://web.archive.org/web/20180813165517/https://www.gamespot.com/articles/kojima-partnering-with-killzone-horizon-dev-guerri/1100-6445954/|archivedate=2018-08-13}}</ref>。引擎以日本江户时期的人工岛[[出島]]命名(字母拼写为Dejima),正是17世纪时荷兰商馆所在地。在历史上一段相当长的时期内,荷兰是唯一允许对日贸易的国家<ref>{{Cite news|url=https://tweakers.net/nieuws/118577/kojima-start-studio-bij-guerrilla-games-in-amsterdam.html|title=Kojima start studio at Guerrilla Games in Amsterdam|last=van Miltenburg|first=Olaf|date=2016-12-05|language=en|work=[[Tweakers]]|deadurl=yes|archiveurl=https://web.archive.org/web/20180813165743/https://tweakers.net/nieuws/118577/kojima-start-studio-bij-guerrilla-games-in-amsterdam.html|archivedate=2018-08-13|accessdate=2018-03-16}}</ref><ref>{{Cite news|url=https://www.youtube.com/watch?v=nhgwoJ5CYOI|title=Death Stranding - PlayStation Experience 2016: Panel Discussion|date=2016-12-03|language=en|accessdate=2018-03-16|archive-date=2016-12-05|archive-url=https://web.archive.org/web/20161205233512/https://www.youtube.com/watch?v=nhgwoJ5CYOI|dead-url=no}}</ref>。 ==使用Decima引擎的游戏== {| class="wikitable sortable" ! 游戏名称 ! 发行年份 ! 开发商 ! 平台 |- | {{le|杀戮地带:暗影坠落|Killzone Shadow Fall}} | 2013 | [[Guerrilla Games]] | rowspan="4" |[[PlayStation 4]] |- | [[直到黎明]] | 2015 | rowspan="2" |[[Supermassive Games]] |- | {{le|直到黎明:血腥突袭|Until Dawn: Rush of Blood}} | rowspan="2" | 2016 |- | {{le|RIGS 机械化战斗联盟|RIGS: Mechanized Combat League}} | {{link-en|Guerrilla Cambridge|Guerrilla Cambridge}} |- | [[地平線 黎明時分]] | 2017 | [[Guerrilla Games]] | PlayStation 4<br />[[Microsoft Windows]] |- | [[死亡擱淺]] | 2019 | [[小島製作 (2015年)|小島製作]] | [[PlayStation 4]]<br />[[Microsoft Windows]]<br />[[PlayStation 5]]<br />[[macOS]]<br />[[iPadOS]]<br />[[iOS]] [[Xbox Series X/S]] |- | [[地平線 西域禁地]] | 2022 | [[Guerrilla Games]] | [[PlayStation 4]]<br />[[PlayStation 5]] |- | [[死亡擱淺2]] | 2025 | [[小島製作 (2015年)|小島製作]] | [[PlayStation 5]] |} == 相關條目 == *[[Guerrilla Games]] == 參考資料 == {{reflist|30em}} == 外部链接 == {{Translation/Ref |lang=en |article=Decima (game engine) }} {{游戏引擎}} {{Portal bar|電子遊戲}} {{Authority control}} {{DEFAULTSORT:Decima}} [[Category:2013年软件]] [[Category:三维图像软件]] [[Category:Guerrilla Games]] [[Category:游戏引擎]]
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