编辑“︁
Potato Sack
”︁(章节)
跳转到导航
跳转到搜索
警告:
您没有登录。如果您进行任何编辑,您的IP地址会公开展示。如果您
登录
或
创建账号
,您的编辑会以您的用户名署名,此外还有其他益处。
反垃圾检查。
不要
加入这个!
== 评价 == 总的来说,这款[[另類實境遊戲]]得到了来自游戏玩家们不同的反应,有人称赞它是《传送门2》和独立游戏的一个优秀营销手段,还有人则认为这是一种强迫玩家们购买原本没有打算购买的游戏的行为。<ref name="gamepro arg2"/><ref name="wired arg">{{cite web | url = https://www.wired.com/gamelife/2011/04/portal-2-arg/ | title = Portal 2 Hits Steam After ARGs, Potatoes and Crowdsourced CPUs | first = Mark | last = Brown | date = 2011-04-19 | accessdate = 2011-04-19 | work = <!-- [[Wired (magazine)|Wired]] -->[[连线]] | archive-date = 2011-08-31 | archive-url = https://web.archive.org/web/20110831082925/http://www.wired.com/gamelife/2011/04/portal-2-arg | dead-url = no }}</ref><ref>{{cite web | url = http://www.pcworld.com/article/225442/play_the_potato_sack_help_release_portal_2_late.html | title = Play The Potato Sack, Help Release Portal 2 Late? | first = Matt | last = Peckham | date = 2011-04-18 | accessdate = 2011-04-18 | work = <!-- [[PC World (magazine)|PC World]] -->[[PC World]] | archive-date = 2011-04-19 | archive-url = https://web.archive.org/web/20110419204323/http://www.pcworld.com/article/225442/play_the_potato_sack_help_release_portal_2_late.html | dead-url = no }}</ref>[[GamePro]]的Pete Davison认为这是一种“冒险的营销举动”,这么做的原因是[[威尔乌]]与玩家相互间的信任和自身的长期声誉,以及可以塑造威尔乌“大力支持独立游戏”的形象。<ref name="gamepro arg2">{{Cite web | url = http://www.gamepro.com/article/news/218883/editorial-valve-can-do-no-wrong-right/ | title = Editorial: Valve can do no wrong... right? | first = Pete | last = Davison | date = 2011-04-15 | accessdate = 2011-04-15 | publisher = <!-- [[Gamepro]] -->[[GamePro]] | archiveurl = https://www.webcitation.org/query?url=http://www.gamepro.com/article/news/218883/editorial-valve-can-do-no-wrong-right/&date=2011-11-30+19:02:46 | archivedate = 2011-11-30 | dead-url = no }}</ref>《[[福布斯]]》的David Ewalt认为这种策略对于独立游戏开发者来说是有巨大的好处,他们的游戏在《传送门2》发行的几周内登上了Steam销售排行榜。<ref>{{cite web | url = https://blogs.forbes.com/davidewalt/2011/04/19/what-is-portal-2-and-why-should-you-care/ | title = What Is Portal 2, And Why Should You Care? | work = <!-- [[Forbes]] -->[[福布斯]] | date = 2011-04-19 | accessdate = 2011-04-19 | first = David | last = Ewart | archive-date = 2011-06-25 | archive-url = https://web.archive.org/web/20110625003214/http://blogs.forbes.com/davidewalt/2011/04/19/what-is-portal-2-and-why-should-you-care/ | dead-url = no }}</ref>[[Ars Technica]]的Ben Kuchera指出,人们完全有可能忽略Potato Sack而且威尔乌不会有任何负面影响或失去任何潜在的利益。<ref>{{cite web | url = https://arstechnica.com/gaming/news/2011/04/why-complaints-about-valves-portal-2-arg-miss-the-point.ars | title = Why complaints about Valve's Portal 2 ARG miss the point | first = Ben | last = Kuchera | date = 2011-04-20 | accessdate = 2011-04-20 | publisher = <!-- [[Ars Technica]] -->[[Ars Technica]] | archive-date = 2011-04-23 | archive-url = https://web.archive.org/web/20110423005613/http://arstechnica.com/gaming/news/2011/04/why-complaints-about-valves-portal-2-arg-miss-the-point.ars | dead-url = no }}</ref>[[Kotaku]]的Luke Plunkett评论道,对于北美的大多数玩家来说仅提前10小时前发布《传送门2》没有太大意义,游戏会在夜晚凌晨发布,如果他们要像往常一样上班,他们将无法通宵游玩。因此,购买Potato Sack并花费时间在这个游戏中的玩家可能已经浪费了他们的钱,因为仅提前十小时发布对他们几乎无所意义。<ref>{{cite web | url = http://kotaku.com/#!5793317/did-valve-just-take-everyone-for-a-ride | title = Did Valve Just Take Everyone For A Ride? | publisher = <!-- [[Kotaku]] -->[[Kotaku]] | first = Luke | last = Plunkett | date = 2011-04-18 | accessdate = 2011-04-18 | archive-date = 2012-02-26 | archive-url = https://www.webcitation.org/65jtEC8RX?url=http://kotaku.com/#!5793317/did-valve-just-take-everyone-for-a-ride | dead-url = no }}</ref> [[Gamasutra]]的Leigh Alexander也批评Potato Sack未能在游戏成功完成时给出玩家期望的奖励,并拿该游戏仅提前10小时发布与电影《{{link-en|A Christmas Story}}》的一个{{link-en|小插曲|Vignette (literature)}}相比,在主要角色存钱并等待后数周后解密广播节目的消息,发现该消息仅仅是一条广告。Alexander建议,Potato Sack应该让玩家清楚可能提供的奖励,然后在游戏完成时可以超过玩家的期望。<ref>{{cite web | url = http://www.gamasutra.com/view/news/33902/Opinion_The_Human_Spirits_Too_Good_For_ARGs.php | title = Opinion: The Human Spirit's Too Good For ARGs | publisher = <!-- [[Gamasutra]] -->[[Gamasutra]] | date = 2011-04-27 | accessdate = 2011-04-28 | first = Leigh | last = Alexander | archive-date = 2011-04-28 | archive-url = https://web.archive.org/web/20110428150635/http://www.gamasutra.com/view/news/33902/Opinion_The_Human_Spirits_Too_Good_For_ARGs.php | dead-url = no }}</ref>一些国家的零售商改变了他们的发售日期,由于他们晚于Steam发售,于是提前发售了游戏以避免销售量下降。<ref name="vg247 early release"/><ref>{{Cite web | url = http://www.eurogamer.net/articles/2011-04-20-game-selling-pc-portal-2-right-now | title = GAME selling PC Portal 2 right now | first = Wesley | last = Yin-Poole | date = 2011-04-20 | accessdate = 2011-04-20 | publisher = [[Eurogamer]] | archive-date = 2011-04-23 | archive-url = https://web.archive.org/web/20110423063314/http://www.eurogamer.net/articles/2011-04-20-game-selling-pc-portal-2-right-now | dead-url = no }}</ref><ref>{{cite web | url = http://www.vg247.com/2011/04/20/game-and-gamestation-selling-pc-portal-2-early-in-store/ | title = GAME and GameStation selling PC Portal 2 early in-store | first = Stace | last = Harman | date = 2011-04-20 | accessdate = 2011-04-20 | publisher = <!-- [[VG247]] -->[[VG247]] | archive-date = 2011-04-23 | archive-url = https://web.archive.org/web/20110423054241/http://www.vg247.com/2011/04/20/game-and-gamestation-selling-pc-portal-2-early-in-store/ | dead-url = no }}</ref> Potato Sack帮助推动了独立游戏的销售,《传送门2》发布之前一周,Potato Sack成为了在Steam上的第二高销量游戏,仅次于《传送门2》。<ref name="joystiq neuse"/>《音乐战机》的程序员Dylan Fitterer指出,在促销期间有超过6000人在玩他的游戏,而在这之前只有300人。<ref name="edge arg1"/>Dylan Fitterer还看到了基于另類實境遊戲为《音乐战机》开发一个新游戏的机会。<ref name="edge dev2"/>{{link-en|Dejobaan Games}}的Ichiro Lambe也对游戏销量的增加感到满意,这笔额外的收入让他继续过上舒适的生活。<ref name="edge dev2"/>[[Frictional Games]]的Thomas Grip声称在Potato Sack销售的头两天内,《失忆症:黑暗后裔》的销售利润完全超过了他们在Potato Sack的开发成本。<ref name="frictional dev" >{{cite web | url = http://frictionalgames.blogspot.com/2011/04/portal-2-arg-postmortem.html | title = The Portal 2 ARG Postmortem | first = Thomas | last = Grip | date = 2011-04-27 | accessdate = 2011-04-27 | publisher = <!-- [[Frictional Games]] -->[[Frictional Games]] | archive-date = 2011-05-01 | archive-url = https://web.archive.org/web/20110501073227/http://frictionalgames.blogspot.com/2011/04/portal-2-arg-postmortem.html | dead-url = no }}</ref>[[Tripwire Interactive]]的John Gibson认为,只要玩家对此感到很有意思,类似的另類實境遊戲将来即使没有《传送门2》的促进下也可以达到这种程度。<ref name="edge dev2"/> 调查记者注意到,在[[Metacritic]]中关于《传送门2》有许多玩家的评论引起了对游戏的负面评价,据信这与《传送门2》提前发布时间太短有关。<ref>{{Cite web | url = http://www.gamesindustry.biz/articles/2011-04-20-fans-protest-portal-2-on-metacritic | title = Fans protest Portal 2 on Metacritic | first = David | last = Jenkins | date = 2011-04-20 | accessdate = 2011-04-20 | publisher = <!-- [[GamesIndustry.biz]] -->[[Eurogamer]] | archive-date = 2011-04-23 | archive-url = https://web.archive.org/web/20110423192036/http://www.gamesindustry.biz/articles/2011-04-20-fans-protest-portal-2-on-metacritic | dead-url = no }}</ref><ref>{{Cite web | url = http://www.rockpapershotgun.com/2011/04/19/lets-address-some-portal-2-nonsense/ | title = Let's Address Some Portal 2 Nonsense | first = John | last = Walker | date = 2011-04-19 | accessdate = 2011-04-19 | publisher = <!-- [[Rock Paper Shotgun]] -->[[Rock, Paper, Shotgun]] | archive-date = 2011-04-21 | archive-url = https://web.archive.org/web/20110421034518/http://www.rockpapershotgun.com/2011/04/19/lets-address-some-portal-2-nonsense/ | dead-url = no }}</ref><ref>{{Cite web | url = http://kotaku.com/#!5793543/the-people-are-panning-portal-2 | title = The People are Panning Portal 2 | first = Stephan | last = Tolito | date = 2011-04-19 | accessdate = 2011-04-19 | publisher = <!-- [[Kotaku]] -->[[Kotaku]] | archive-date = 2012-02-26 | archive-url = https://www.webcitation.org/65jtEC8RX?url=http://kotaku.com/#!5793543/the-people-are-panning-portal-2 | dead-url = no }}</ref>这些玩家抱怨游戏流程太短(有人说它只有四个小时的游玩时间),而且某些版本上还推出了付费[[可下载内容|DLC]],并称有证据表明[[Microsoft Windows]]与[[MacOS|Mac OS X]]的版本是从主机版本移植过来的。<ref>{{Cite web | url = http://www.eurogamer.net/articles/2011-04-19-portal-2-metacritic-user-score-pounded | title = Portal 2 Metacritic user score pounded | publisher = [[Eurogamer]] | date = 2011-04-19 | accessdate = 2011-04-19 | first = Fred | last = Dutton | archive-date = 2011-04-25 | archive-url = https://web.archive.org/web/20110425034355/http://www.eurogamer.net/articles/2011-04-19-portal-2-metacritic-user-score-pounded | dead-url = no }}</ref>调查记者在这些说法中为威尔乌辩解,反驳说游戏的长度取决于玩家在游戏中的沉浸程度,付费DLC只是额外的增加内容,Windows和Mac版本的游戏画质也说明并不是简单的移植。
摘要:
请注意,所有对Local Chinese Wikipedia的贡献均可能会被其他贡献者编辑、修改或删除。如果您不希望您的文字作品被随意编辑,请不要在此提交。
您同时也向我们承诺,您提交的内容为您自己所创作,或是复制自公共领域或类似自由来源(详情请见
Project:著作权
)。
未经许可,请勿提交受著作权保护的作品!
取消
编辑帮助
(在新窗口中打开)
导航菜单
个人工具
未登录
讨论
贡献
创建账号
登录
命名空间
页面
讨论
大陆简体
不转换
简体
繁體
大陆简体
香港繁體
澳門繁體
大马简体
新加坡简体
臺灣正體
查看
阅读
编辑
查看历史
更多
搜索
导航
首页
最近更改
随机页面
MediaWiki帮助
工具
链入页面
相关更改
特殊页面
页面信息