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== 支持Vulkan的软件 == === 电子游戏 === * 《[[塔洛斯法则]]》——首个支持Vulkan渲染的游戏<ref>{{Cite news|url=http://www.anandtech.com/show/10047/quick-look-vulkan-performance-on-the-talos-principle|title=Quick Look: Vulkan Performance on The Talos Principle|last=Smith|first=Daniel Williams, Ryan|accessdate=2017-03-17|archive-date=2022-05-15|archive-url=https://web.archive.org/web/20220515144242/https://www.anandtech.com/show/10047/quick-look-vulkan-performance-on-the-talos-principle}}</ref> * 《[[Dota 2]]》——2016年5月开始支持<ref>{{Cite web|url=http://store.steampowered.com/news/22000/|title=新闻 - Dota 2 Update - May 23rd 2016|accessdate=2017-03-17|work=store.steampowered.com|language=zh-cn|archive-date=2020-11-08|archive-url=https://web.archive.org/web/20201108091002/https://store.steampowered.com/news/22000/}}</ref> * 《[[毁灭战士 (2016年游戏)|毁灭战士]]》——2016年7月开始支持<ref>{{Cite web|url=https://bethesda.net/https://bethesda.net/en/article/1By8XypnlaCqmmIWqAcOgm/doom-vulkan-support-now-live|title=Bethesda.net|accessdate=2017-03-17|author=|date=|work=Bethesda.net|publisher=|archive-date=2022-05-11|archive-url=https://web.archive.org/web/20220511024831/https://bethesda.net/https://bethesda.net/en/article/1By8XypnlaCqmmIWqAcOgm/doom-vulkan-support-now-live}}</ref> * 《[[虹彩六號:圍攻行動|虹彩六號:圍攻行動]]》——PC公開測試中<ref>{{Cite web|url=https://www.ubisoft.com/zh-tw/game/rainbow-six/siege/news-updates/6VFn74oMO2nVQGZxvFhBb5/vulkan-api--pc-|title=存档副本|access-date=2020-02-01|archive-date=2022-04-08|archive-url=https://web.archive.org/web/20220408113425/https://www.ubisoft.com/zh-tw/game/rainbow-six/siege/news-updates/6VFn74oMO2nVQGZxvFhBb5/vulkan-api--pc-}}</ref> * vkQuake——《[[雷神之锤 (游戏)|雷神之锤]]》的Vulkan[[移植 (軟體)|移植]]版,于2016年7月发布<ref>{{Cite web|url=https://www.phoronix.com/scan.php?page=news_item&px=Quake-1-On-Vulkan|title=Quake 1 Ported To Run On Vulkan - Phoronix|accessdate=2017-03-17|work=www.phoronix.com|language=en|archive-date=2022-05-11|archive-url=https://web.archive.org/web/20220511024831/https://www.phoronix.com/scan.php?page=news_item&px=Quake-1-On-Vulkan}}</ref><ref>{{Cite web|url=http://www.dsogaming.com/screenshot-news/here-is-your-first-look-at-the-first-quake-being-recreated-in-unreal-engine-4-fan-project/|title=Here is your first look at the first Quake being recreated in Unreal Engine 4 (fan project) - DSOGaming - The Dark Side Of Gaming|accessdate=2017-03-17|author=|date=|work=www.dsogaming.com|publisher=|language=en-US|archive-date=2022-04-12|archive-url=https://web.archive.org/web/20220412091101/https://www.dsogaming.com/screenshot-news/here-is-your-first-look-at-the-first-quake-being-recreated-in-unreal-engine-4-fan-project/}}</ref> * World War Z——《[[末日之戰]]》電影改編遊戲。由Epic Games出品。 * Red Dead Redemption 2——《[[碧血狂殺2]]》。由[[Rockstar Games]]出品。 * [[X-Plane]]([[飛行模擬器|飛行模擬軟體]])——由[[Laminar Research]]推出。從X-Plane 11開始支援,X-Plane 12作為默認渲染方式 === 游戏引擎 === * [[Source引擎|Source 2]]——2015年3月由Valve公司发布<ref>{{Cite web|url=http://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers|title=Valve announces Source 2 engine, free for developers|accessdate=2017-03-17|date=2015-03-03|work=Polygon|archive-date=2015-03-05|archive-url=https://web.archive.org/web/20150305093315/http://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers|dead-url=no}}</ref><ref>{{Cite web|url=http://www.ign.com/articles/2015/03/04/gdc-2015-valve-announces-source-2-engine|title=GDC 2015: Valve Announces Source 2 Engine|accessdate=2017-03-17|date=2015-03-03|last=Mahardy|first=Mike|work=IGN|language=en-US|archive-date=2015-03-04|archive-url=https://web.archive.org/web/20150304021002/http://www.ign.com/articles/2015/03/04/gdc-2015-valve-announces-source-2-engine|dead-url=no}}</ref> * Serious Engine 4——2016年2月,[[Croteam]]宣布支持Vulkan API<ref>{{Cite news|url=http://www.croteam.com/talos-principle-will-support-vulkan-first-screenshot-released/|title=The Talos Principle will support Vulkan – first screenshot released - Croteam|date=2016-02-05|newspaper=Croteam|accessdate=2017-03-17|language=en-US|archive-date=2022-04-12|archive-url=https://web.archive.org/web/20220412090955/http://www.croteam.com/talos-principle-will-support-vulkan-first-screenshot-released/}}</ref> * [[虚幻引擎]]4——2016年2月Epic Games在[[三星Galaxy S7]] Unpack发布会上声明提供Vulkan支持<ref>{{Cite news|url=http://www.bit-tech.net/news/gaming/2016/02/22/vulkan-unreal-engine-4/1|title=Epic Games adds Vulkan support to Unreal Engine 4|newspaper=bit-tech|accessdate=2017-03-17|language=en|archive-date=2017-01-19|archive-url=https://web.archive.org/web/20170119111456/http://www.bit-tech.net/news/gaming/2016/02/22/vulkan-unreal-engine-4/1}}</ref><ref>{{Cite web|url=https://www.unrealengine.com/news/epic-games-unveils-protostar-at-samsung-galaxy-unpacked|title=Epic Games Unveils ProtoStar at Samsung Galaxy Unpacked|accessdate=2017-03-17|work=www.unrealengine.com|language=en|archive-url=https://web.archive.org/web/20160810135926/https://www.unrealengine.com/news/epic-games-unveils-protostar-at-samsung-galaxy-unpacked|archive-date=2016-08-10|dead-url=yes}}</ref> * {{le|Torque 3D|}}——2016年4月,开发者社区宣称将提供Vulkan支持<ref>{{Cite web|url=http://forums.torque3d.org/viewtopic.php?t=617#p5148|title=Closing in on 3.9 - Forums - Torque 3D|accessdate=2017-03-17|author=|date=|work=forums.torque3d.org|publisher=|language=en-gb|archive-date=2021-03-18|archive-url=https://web.archive.org/web/20210318150639/https://forums.torque3d.org/viewtopic.php?t=617#p5148}}</ref><ref>{{Cite web|url=https://www.reddit.com/r/gamedev/comments/3nrqwe/torque_3d_38_released/cvqx7jo/|title=Torque 3D 3.8 Released! • r/gamedev|accessdate=2017-03-17|author=|date=|work=reddit|publisher=|language=en|archive-date=2022-05-11|archive-url=https://web.archive.org/web/20220511024831/https://www.reddit.com/r/gamedev/comments/3nrqwe/torque_3d_38_released/cvqx7jo/}}</ref> * [[id Tech 3引擎]]——在2017年5月增加了對Vulkan的非正式支持<ref>{{citation|last=Kharytoniuk|first=Artem|title=GitHub - kennyalive/Quake-III-Arena-Kenny-Edition: The cradle of Quake III Arena.|date=2019-05-16|url=https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition/releases/tag/v1.1|access-date=2019-05-16|archive-date=2022-05-11|archive-url=https://web.archive.org/web/20220511024831/https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition/releases/tag/v1.1}}</ref> * [[id Tech 4引擎]]——在2017年8月添加了非官方的Vulkan支持<ref name="idTech4-Vulkan">{{cite web|url=https://github.com/DustinHLand/vkDOOM3|title=Vulkan DOOM 3 port based on DOOM 3 BFG Edition|date=July 2018|access-date=2020-07-26|archive-date=2022-05-11|archive-url=https://web.archive.org/web/20220511024831/https://github.com/DustinHLand/vkDOOM3}}</ref> * [[id Tech 6]]——2016年5月[[id Software]]宣布运行于id Tech 6引擎的《毁灭战士》将支持Vulkan<ref>{{Cite news|url=https://twitter.com/DOOM/status/729072597774807046|title=DOOM on Twitter|newspaper=Twitter|accessdate=2017-03-17|language=en|archive-date=2022-05-11|archive-url=https://web.archive.org/web/20220511024835/https://twitter.com/DOOM/status/729072597774807046}}</ref> * id Tech 7——僅在PC上使用Vulkan * Abyss Engine——2017年5月[[Deep Silver]]在Android上發佈了基於vulkan的浴火銀河3 * Banshee 3D——支持Vulkan的免費開放源代碼跨平台遊戲引擎 * [[CryENGINE|CryEngine]]——[[Crytek]]计划提供支持<ref>{{Cite news|url=http://www.tweaktown.com/news/53506/directx-12-vulkan-support-way-cryengine/index.html|title=DirectX 12, Vulkan support on the way for CryEngine|date=2016-08-19|newspaper=TweakTown|accessdate=2017-03-17|language=en-us|archive-date=2022-05-11|archive-url=https://web.archive.org/web/20220511024831/https://www.tweaktown.com/news/53506/directx-12-vulkan-support-way-cryengine/index.html}}</ref> * Xenko——2016年7月加入支持<ref>{{Cite web|url=https://xenko.com/blog/new-version-1-7-0/|title=Xenko Game Engine - Xenko 1.7β released!|accessdate=2017-03-17|work=xenko.com|archive-date=2019-06-23|archive-url=https://web.archive.org/web/20190623211245/http://xenko.com/blog/new-version-1-7-0/}}</ref> * Intrinsic——在[[GitHub]]上托管的开源跨平台游戏引擎<ref>{{Cite web|url=http://www.intrinsic-engine.com/|title=Intrinsic - Open-source cross-platform graphics and game engine|accessdate=2017-03-17|work=Intrinsic|language=en-US|archive-date=2016-10-27|archive-url=https://web.archive.org/web/20161027202323/http://www.intrinsic-engine.com/|dead-url=yes}}</ref> * [[Unity (游戏引擎)|Unity]]——2016年12月,[[Unity Technologies]]表示其[[Unity (游戏引擎)|Unity游戏引擎]]5.6版将支持Vulkan API;<ref>{{Cite news|url=http://techreport.com/news/31116/unity-engine-adds-vulkan-support-for-a-big-performance-boost|title=Unity engine adds Vulkan support for a big performance boost|newspaper=The Tech Report|accessdate=2017-03-17|archive-date=2021-09-12|archive-url=https://web.archive.org/web/20210912194631/https://techreport.com/news/31116/unity-engine-adds-vulkan-support-for-a-big-performance-boost/}}</ref>2017年3月,Unity 5.6提供正式支持<ref>{{Cite news|url=https://blogs.unity3d.com/2016/09/29/introducing-the-vulkan-renderer-preview/|title=Introducing the Vulkan renderer preview – Unity Blog|newspaper=Unity Technologies Blog|accessdate=2017-03-17|language=en-US|archive-date=2021-04-20|archive-url=https://web.archive.org/web/20210420044538/https://blogs.unity3d.com/2016/09/29/introducing-the-vulkan-renderer-preview/}}</ref> * [[Roblox]]——自2017年3月起,Roblox支持Vulkan渲染 * [[Rockstar高級遊戲引擎]]——除DirectX12外,還完全支持Vulkan * [[Godot]]——在2018年2月下旬,開發人員宣布將把重點改為使用OpenGL ES 2和Vulkan的組合。<ref>{{cite web|url=https://godotengine.org/article/abandoning-gles3-vulkan-and-gles2|title=Godot Engine - Moving to Vulkan (and ES 2.0) instead of OpenGL ES 3.0|last=Linietsky|first=Juan|publisher=Godot|date=2018-02-26|accessdate=2018-03-07|archive-date=2020-06-17|archive-url=https://web.archive.org/web/20200617142459/https://godotengine.org/article/abandoning-gles3-vulkan-and-gles2|dead-url=no}}</ref> * Flax Engine——於2019年4月添加Vulkan支持<ref>{{cite web|url=https://flaxengine.com/blog/flax-facts-25-vulkan/|title=Flax Facts #25 – Vulkan|date=2019-04-16|access-date=2020-07-26|archive-date=2022-05-11|archive-url=https://web.archive.org/web/20220511024831/https://flaxengine.com/blog/flax-facts-25-vulkan/}}</ref> * Apex Game Engine(來自[[雪崩工作室]])——[[狂怒煉獄2]]改用Vulkan進行渲染<ref>{{cite web|url=https://www.shacknews.com/article/105027/rage-2-uses-just-cause-series-engine-instead-of-idtech|title=Rage 2 Uses Just Cause Series' Engine Instead of idTech|website=Shacknews|language=en|access-date=2019-05-31|archive-date=2022-04-12|archive-url=https://web.archive.org/web/20220412091000/https://www.shacknews.com/article/105027/rage-2-uses-just-cause-series-engine-instead-of-idtech}}</ref> * Messiah Game Engine——[[網易]]與[[高通]]合作,針對Vulkan優化<ref>{{cite web|url=https://www.qualcomm.com/news/releases/2017/12/07/qualcomm-and-netease-announce-collaboration-support-optimization-netease|title=Qualcomm and NetEase Announce Collaboration to Support Optimization of NetEase Games on Snapdragon 845 Flagship Mobile Platform|date=2017-12-07|website=Qualcomm|language=en|access-date=2019-08-03|archive-date=2022-05-11|archive-url=https://web.archive.org/web/20220511024831/https://www.qualcomm.com/news/releases/2017/12/07/qualcomm-and-netease-announce-collaboration-support-optimization-netease}}</ref> === 开发工具 === * {{le|GPU PerfStudio|}} 3.6,在Windows与Linux平台上支持Vulkan<ref>{{Cite news|url=http://developer.amd.com/tools-and-sdks/graphics-development/gpu-perfstudio/gpuperfstudio-vulkan-tools/|title=GPUPerfStudio Vulkan Tools - AMD|newspaper=AMD|accessdate=2017-03-17|language=en-US|deadurl=yes|archiveurl=https://web.archive.org/web/20170129175124/http://developer.amd.com/tools-and-sdks/graphics-development/gpu-perfstudio/gpuperfstudio-vulkan-tools/|archivedate=2017-01-29}}</ref> * {{le|GTK+ Scene Graph Kit|}},作为[[GTK+]] 3.90的一个组件于2017年3月发布<ref>{{Cite web|url=https://git.gnome.org/browse/gtk+/log/gsk/gskvulkanrenderer.c|title=gskvulkanrenderer.c - gtk+ - Multi-platform toolkit|accessdate=2017-03-17|author=|date=|work=git.gnome.org|publisher=|language=en}}</ref> === 操作系统组件 === Vulkan[[視窗系統|视窗系统]]接口(Window System Interface,WSI)的作用类似于[[OpenGL ES]]的{{le|EGL|}}。<ref>{{Cite news|url=https://www.collabora.com/about-us/blog/2016/02/16/vulkan-1.0-specification-released-with-day-one-support-for-wayland/|title=Vulkan 1.0 specification released with day-one support for Wayland|last=|first=|date=|work=|newspaper=Collabora - Open Source Consulting|accessdate=2017-03-17|language=en|archive-date=2016-06-24|archive-url=https://web.archive.org/web/20160624004927/https://www.collabora.com/about-us/blog/2016/02/16/vulkan-1.0-specification-released-with-day-one-support-for-wayland/}}</ref>EGL能使OpenGL ES程序跟原生视窗系统相通,并控制{{le|上下文管理|Context management}}、[[緩衝器|缓冲器]]绑定与[[渲染]]同步等。
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