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== 遊戲作品 == {| class="wikitable sortable" |- ! 年份 ! 遊戲名稱 ! 平台 ! 發行商 ! 備註 |- | 1996 | {{tsl|en|Scorched Planet}} | rowspan="3" | [[Microsoft Windows]] | [[Virgin Interactive]] | rowspan="17" | |- | rowspan="2" | 1997 | {{tsl|en|Speedboat Attack}} | Telstar Electronic Studios |- | {{tsl|en|Sub Culture}} | rowspan="2" | [[育碧]] |- | 1998 | {{tsl|en|Redline Racer}} | rowspan="3" | [[Dreamcast]]、Microsoft Windows |- | 1999 | {{tsl|en|TrickStyle}} | {{tsl|en|Acclaim Entertainment}} |- | 2000 | {{tsl|en|Deep Fighter}} | Ubisoft |- | rowspan="2" | 2001 | {{tsl|en|AirBlade}} | [[PlayStation 2]] | [[索尼電腦娛樂]] (歐洲)<br>[[南夢宮]] (北美) |- | [[橫衝直撞]] | rowspan="2" | [[GameCube]]、PlayStation 2、[[Xbox (遊戲機)|Xbox]] | rowspan="2" | Acclaim Entertainment |- | 2002 | {{tsl|en|Burnout 2: Point of Impact|橫衝直撞2}} |- | 2004 | {{tsl|en|Burnout 3: Takedown|橫衝直撞3}} | PlayStation 2、Xbox | rowspan="15" | [[美商藝電]] |- | rowspan="2" | 2005 | {{tsl|en|Burnout Legends||橫衝直撞:傳奇}} | [[PlayStation Portable]] |- | {{tsl|en|Burnout Revenge|橫衝直撞:復仇}} | PlayStation 2、Xbox、[[Xbox 360]] |- | 2006 | {{tsl|en|Black (video game)|黑煞}} | PlayStation 2、Xbox |- | 2008 | {{tsl|en|Burnout Paradise|橫衝直撞:狂飆樂園}} | rowspan="2" | Microsoft Windows、[[PlayStation 3]]、Xbox 360 |- | 2010 | [[極速快感:超熱力追緝]] |- | 2011 | {{tsl|en|Burnout Crash!|橫衝直撞 Crash!}} | [[iOS]]、PlayStation 3、Xbox 360 |- | 2012 | [[極速快感:新全民公敵]] | Microsoft Windows、PlayStation 3、[[PlayStation Vita]]、[[Wii U]]、Xbox 360 |- | 2013 | [[極速快感:生存競速]] | Microsoft Windows、PlayStation 3、[[PlayStation 4]]、Xbox 360、[[Xbox One]] | 支援開發<ref>{{cite web |url=https://www.shacknews.com/article/79807/criterion-staff-assisting-ghost-games-with-need-for-speed-rivals |title=Criterion staff assisting Ghost Games with Need For Speed: Rivals |first=Ozzie |last=Mejia |date=2013-06-19 |website=[[Shacknews]] |access-date=2022-09-03 |archive-date=2016-07-21 |archive-url=https://web.archive.org/web/20160721222706/http://www.shacknews.com/article/79807/criterion-staff-assisting-ghost-games-with-need-for-speed-rivals |dead-url=no }}</ref> |- | 2016 | [[星際大戰:戰場前線 (2015年遊戲)|星際大戰:戰場前線]] | PlayStation 4 | |- | 2017 | [[星際大戰:戰場前線II]] | rowspan="2" | Microsoft Windows、PlayStation 4、Xbox One | 支援開發<ref>{{cite web |url=https://www.polygon.com/2017/3/29/15113292/star-wars-battlefront-2-ea-celebration |title=Star Wars Battlefront 2 officially announced |first=Samit |last=Sarkar |date=2017-03-29 |website=[[Polygon]] |access-date=2022-09-03 |archive-date=2018-09-13 |archive-url=https://web.archive.org/web/20180913184952/https://www.polygon.com/2017/3/29/15113292/star-wars-battlefront-2-ea-celebration |dead-url=no }}</ref> |- | 2018 | [[戰地風雲5]] |協助開發大逃殺模式<ref>{{cite web |url=https://www.gameinformer.com/2018/09/06/first-battlefield-v-battle-royale-details-criterion-developing |title=First Battlefield V Battle Royale Details, Criterion Developing |first=Imran |last=Khan |date=2018-09-06 |website=[[Game Informer]] |access-date=2022-09-03 |archive-date=2019-08-22 |archive-url=https://web.archive.org/web/20190822234239/https://www.gameinformer.com/2018/09/06/first-battlefield-v-battle-royale-details-criterion-developing |dead-url=no }}</ref> |- |2021 | [[戰地風雲2042]] |Microsoft Windows、PlayStation 4、[[PlayStation 5]]、Xbox One、[[Xbox Series X/S]] |支援開發<ref>{{Cite web|last=Good|first=Owen S.|date=2021-03-01|title=EA delays new Need for Speed, shifts Criterion to support Battlefield 6|url=https://www.polygon.com/2021/3/1/22307226/battlefield-6-release-date-need-for-speed-2021-delayed-ea-dice-criterion-codemasters|access-date=2021-03-02|website=Polygon|language=en|archive-date=2022-09-03|archive-url=https://web.archive.org/web/20220903121731/https://www.polygon.com/2021/3/1/22307226/battlefield-6-release-date-need-for-speed-2021-delayed-ea-dice-criterion-codemasters|dead-url=no}}</ref> |- |2022 | [[極速快感:桀驁不馴]] | rowspan="2" |Microsoft Windows、PlayStation 5、Xbox Series X/S | |- |2025 |[[戰地風雲6]] |作為戰地工作室的一部分開發<ref>{{cite web |title=EA unites four studios under the new Battlefield Studios banner to jointly develop the series |url=https://www.gamedeveloper.com/business/battlefield-studios-unites-ea-s-internal-teams-to-reinvigorate-shooter-series |website=Game Developer |date=2025-02-03 |language=en |last=Carter |first=Justin |archive-url=https://web.archive.org/web/20260113203133/https://www.gamedeveloper.com/business/battlefield-studios-unites-ea-s-internal-teams-to-reinvigorate-shooter-series |archive-date=2026-01-13 |access-date=2026-01-13 |via=}}</ref> |}
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