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Decima
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==历史== 2013年11月,伴随着《{{le|杀戮地带:暗影坠落|Killzone Shadow Fall}}》的发售,游戏信息显示其使用了一款由Guerrilla开发的未命名引擎<ref>{{Cite news|url=http://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-shadow-fall|title=The technology of Killzone Shadow Fall|last=Leadbetter|first=Richard|language=en|date=2013-11-24|work=[[Eurogamer]]|access-date=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813161944/https://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-shadow-fall|archivedate=2018-08-13}}</ref>。2015年6月,Guerrilla宣布其正在开发的《地平线:零之曙光》使用与《杀戮地带:暗影坠落》相同的游戏引擎<ref>{{Cite news|url=http://gamingbolt.com/horizon-zero-dawn-is-1080p30fps-and-uses-modified-killzone-shadowfall-engine|title=Horizon: Zero Dawn Is 1080p/30fps And Uses Modified Killzone: Shadowfall Engine|last=VanDervoot|first=Oliver|date=2015-06-19|work=GamingBolt|access-date=2016-12-03|language=en|deadurl=yes|archiveurl=https://web.archive.org/web/20180813162418/https://gamingbolt.com/horizon-zero-dawn-is-1080p30fps-and-uses-modified-killzone-shadowfall-engine|archivedate=2018-08-13}}</ref>。2015年8月,游戏《[[直到黎明]]》宣称,使用根据[[Havok引擎|Havok物理引擎]]匹配而修改的相同引擎制作<ref>{{Cite news|url=http://gearnuke.com/ps4-exclusive-dawn-shows-power-killzone-shadow-fall-engine-direct-feed-screenshots/|title=PS4 Exclusive Until Dawn Shows The Power Of Killzone: Shadow Fall Engine In These Direct-Feed Screenshots|last=Imtiaz|first=Khurram|language=en|date=2015-08-24|work=GearNuke|access-date=2016-12-03|via=|deadurl=yes|archiveurl=https://web.archive.org/web/20180813162751/https://gearnuke.com/ps4-exclusive-dawn-shows-power-killzone-shadow-fall-engine-direct-feed-screenshots/|archivedate=2018-08-13}}</ref><ref>{{cite web|url=http://www.vg247.com/2014/08/12/until-dawn-has-been-refocused-rewritten-rebuilt-for-ps4-and-dualshock-4/|title=Until Dawn has been "refocused, rewritten, rebuilt" for PS4 and DualShock 4|last=Nunneley|first=Stephany|language=en|date=2014-08-12|publisher=[[VG247]]|accessdate=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813163140/https://www.vg247.com/2014/08/12/until-dawn-has-been-refocused-rewritten-rebuilt-for-ps4-and-dualshock-4/|archivedate=2018-08-13}}</ref>。同年12月,《直到黎明》相关的[[PlayStation VR]]作品,《{{le|直到黎明:血腥突袭|Until Dawn: Rush of Blood}}》,宣布同样使用Decima与Havok引擎开发<ref>{{Cite news|url=http://www.gameinformer.com/b/features/archive/2015/12/11/until-dawn-rush-of-blood-supermassive-interview-january-2016.aspx|title=Supermassive Talks The Thrills Of Until Dawn: Rush Of Blood|last=Shea|first=Brian|language=en|date=2015-12-11|work=[[Game Informer]]|accessdate=2016-12-04|deadurl=yes|archiveurl=https://web.archive.org/web/20180813163409/https://www.gameinformer.com/b/features/archive/2015/12/11/until-dawn-rush-of-blood-supermassive-interview-january-2016.aspx|archivedate=2018-08-13}}</ref>。 2016年6月,游戏制作人[[小岛秀夫]]宣布,[[小岛制作]]的新作《[[死亡擱淺]]》在两个[[游戏引擎]]中间进行选取,最后以Decima制作了第一部宣传片,并在稍后的[[E3电子娱乐展|E3 2016]]的[[索尼]]发布会上展示<ref>{{cite web|url=http://www.polygon.com/e3/2016/6/15/11948540/death-stranding-teaser-playable-hideo-kojima|title=Death Stranding's teaser probably won't be playable, Hideo Kojima says|last=McWhertor|first=Michael|date=2016-06-15|language=en|website=[[Polygon]]|publisher=[[Vox Media]]|accessdate=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813163811/https://www.polygon.com/e3/2016/6/15/11948540/death-stranding-teaser-playable-hideo-kojima|archivedate=2018-08-13}}</ref><ref>{{cite web|url=http://www.gameinformer.com/b/features/archive/2016/06/15/an-interview-with-hideo-kojima.aspx|title=An Interview With Hideo Kojima|last=Reiner|first=Andrew|date=2016-06-15|language=en|publisher=[[Game Informer]]|accessdate=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813164107/https://www.gameinformer.com/b/features/archive/2016/06/15/an-interview-with-hideo-kojima.aspx|archivedate=2018-08-13}}</ref>。 在{{link-en|The Game Awards 2016|The Game Awards 2016}}获得了行业标志性奖项后,小岛秀夫推出了《死亡擱淺》 预告片,由[[诺曼·李杜斯]](Norman Reedus)与[[麦斯·米科尔森]](Mads Mikkelsen)出演,并且在最后展示了“Decima”Logo<ref>{{Cite news|url=https://www.theverge.com/2016/12/1/13814578/death-stranding-trailer-mads-mikkelsen-hideo-kojima|title=Watch a creepy new Death Stranding trailer featuring Mads Mikkelsen and Guillermo del Toro|last=Gartenberg|first=Chaim|date=2016-12-01|work=[[The Verge]]|access-date=2016-12-03|via=[[Vox Media]]|language=en|deadurl=yes|archiveurl=https://web.archive.org/web/20180813164437/https://www.theverge.com/2016/12/1/13814578/death-stranding-trailer-mads-mikkelsen-hideo-kojima|archivedate=2018-08-13}}</ref>。稍迟的12月3日,在{{le|PlayStation Experience|PlayStation Experience}}期间,小岛宣布了与Guerrilla Games的合作关系,使用其Decima引擎进行开发;并透露了在未有合同义务的条件下被赠予Decima[[源代码]]的轶事<ref>{{Cite news|url=http://www.dualshockers.com/2016/12/03/death-stranding-hideo-kojima-playstation-experience-trailer/|title=Death Stranding’s "Decima" Engine Revealed by Hideo Kojima; it’s Guerrilla Games’ Engine|last=Nelva|first=Giuseppe|date=2016-12-03|language=en|work=DualShockers|access-date=2016-12-03|deadurl=yes|archiveurl=https://web.archive.org/web/20180813164633/https://www.dualshockers.com/death-stranding-hideo-kojima-playstation-experience-trailer/|archivedate=2018-08-13}}</ref><ref>{{Cite news|url=http://www.ign.com/articles/2016/12/03/death-stranding-will-run-on-the-decima-engine-developed-by-guerrilla-games|title=PSX 201: Death Stranding WIll Run on Guerrilla Games' Decima Engine|last=Rad|first=Chloi|date=2016-12-03|work=[[IGN]]|access-date=2016-12-03|via=[[Ziff Davis]]|language=en|deadurl=yes|archiveurl=https://web.archive.org/web/20180813164810/http://www.ign.com/articles/2016/12/03/death-stranding-will-run-on-the-decima-engine-developed-by-guerrilla-games|archivedate=2018-08-13}}</ref>。这也是该引擎的真正公开命名。
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